Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
4 registered members (AndrewAMD, fogman, Grant, juanex), 972 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Shader demo? #256959
03/19/09 19:03
03/19/09 19:03
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
Serious User

Joined: Jan 2008
Posts: 1,580
It would be nice if you implement a way for us extra users to use some shaders, for example water shaders or something, as we are limited alot if we can't afford the upgrade.

Also if we can use a shader we can then see if we want the upgrade for shaders.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Shader demo? [Re: Blade280891] #256963
03/19/09 19:13
03/19/09 19:13
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
wink you can ask this question to many software creators. why would you need to upgrade if you already had shaders .. btw how would conitecs ppl have enough to eat in that case?

Re: Shader demo? [Re: ello] #256964
03/19/09 19:15
03/19/09 19:15
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
Serious User

Joined: Jan 2008
Posts: 1,580
But why would you upgrade without testing the features wink

People play a demo then some go to purchase the goods, but us extra users can't use shaders at all and therefore don't have the oppurtunity to try them out and see if we want to be able to use them fully wink


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Shader demo? [Re: Blade280891] #256968
03/19/09 19:22
03/19/09 19:22
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
trial version supports shaders??? am i wrong?


3333333333
Re: Shader demo? [Re: Quad] #256972
03/19/09 20:11
03/19/09 20:11
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
Serious User

Joined: Jan 2008
Posts: 1,580
should be, but i still think limited capability should be allowed for extra, like the multiplayer is (or is that commercial ? )


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Shader demo? [Re: Blade280891] #256981
03/19/09 20:37
03/19/09 20:37
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
but as ello said, the main diffrence between extra and comm is shaders, in fact nearly the only important diffrence, if shaders were supported on extra noone would buy comm.???

yeah multiplayer is a diffrence too but, there is anet,enet and such. No one really uses native mp.


3333333333
Re: Shader demo? [Re: Quad] #256988
03/19/09 21:30
03/19/09 21:30
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
Serious User

Joined: Jan 2008
Posts: 1,580
Yeah but a taster of shaders in extra would be nice, for example (as i said previously) if extra users could use a shader (one!, :D) then we would get a taster of whether we want it or not, and also would give us a chance to mess around with shaders and see if we want to upgrade to comm to get full shader support

Dunno if that makes sense laugh


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Shader demo? [Re: Blade280891] #256991
03/19/09 21:39
03/19/09 21:39
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Extra users having "limited" access to shaders may give them the taste they
need to get them hooked enough to fork out for commercial.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Shader demo? [Re: EvilSOB] #256994
03/19/09 21:53
03/19/09 21:53
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Play around with fixed function effects and if you decide that they aren´t enough for your wishes, you know that you would finally need a shader instead wink (shaders are probably also a little faster...)

Re: Shader demo? [Re: Blade280891] #256995
03/19/09 21:54
03/19/09 21:54
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Originally Posted By: Blade280891
But why would you upgrade without testing the features wink


If you want to test shaders, you could simply go to the download page and get the shaderviewer.
It allows you to load external shaders and models (try to use shaders from the wiki or write your own)

-- slacer

Page 1 of 2 1 2

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1