Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Quad, 7th_zorro), 923 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 20 of 34 1 2 18 19 20 21 22 33 34
Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #257884
03/26/09 09:16
03/26/09 09:16
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
^ Actually, I was saying that posting something like "use this engine cause it'll magically solve all problems the other engines have" is just plain fanboyism.

Personally I don't find A7 editor harder to work with. Unity has a great editor but needs a lot of changes (small and big, like showing what brush and brush size you are using for terrain painting) before it becomes a perfect tool for the job (actually, needs to crash less when working with high res textures).

There are a lot of people who find even Torque easy to work with, but I never take people seriously who go around declaring how the tools they use are the best and better than the other.


Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #257913
03/26/09 14:16
03/26/09 14:16
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
There are some teething problems in 2.5 which isnīt very surprising if you consider what a huge release this was and that the editor got completely rewritten.

I am sure most issues will be solved in 2.6 and then I donīt think I will have the need to work with other engines a lot anymore. smile

Re: Unity 2.5 for Windows - sooner than you think [Re: JetpackMonkey] #258821
04/02/09 09:55
04/02/09 09:55
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
Tested Unity now for some days and have to say... I don't wanna go back to Gamestudio... It's just so much easier and faster to produce some nice results.

This is my Test-Project at the moment:
http://www.bysamb.de/priv/unity/rollingballweb1.html



Everything is done with minimum coding. It would take me ages to make something like that in Gamestudio...
I don't need nice graphics or something. Just a working collision-system, so I can make Games.. WORKING Games! laugh

Re: Unity 2.5 for Windows - sooner than you think [Re: Samb] #258850
04/02/09 13:34
04/02/09 13:34
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Heh, Gamestudio has "WORKING Games" you know.. a lot more..

Anyways, I couldn't test the trial for more than 2 days. My BIOS god fucked and I ended up with screwed up time settings.. ended up with nice TRIAL OVER after 2 days only.

What I wanted to do was to learn the coding (since I am not a programmer) and wanted to see if UnityScript is like LiteC or not (easy for beginner and non programmer). I asked about any alternative way to learn the scripting in their forum like free version of LiteC but no one bothered replying.

Moving on..


Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #258854
04/02/09 14:15
04/02/09 14:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ortucis
I asked about any alternative way to learn the scripting in their forum like free version of LiteC ...


If you want something free then Lite-C, Irrlicht or Ogre will be good choices. In any other case there is not much difference, coding is coding, you need to know the capabilities, the commands, the behavior. You have to do it while working on a project and you will learn it, like Samb or Kiyaku are doing. There is probably no other way to do it fast and efficiently.

At Dexsoft we will buy a license of Unity as well, since many of our latest customers are using Unity. So we can check our models in Unity ourselves.
And the good deal is: 2 people are allowed to work with one license. So we can share the expenses.


Models, Textures and Games from Dexsoft
Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #258861
04/02/09 15:26
04/02/09 15:26
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
OK, Unity is really awesome! Now i have a question.

Is UnityScript easy like Lite-C?

Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #258867
04/02/09 15:57
04/02/09 15:57
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
answer to that question would be that you try it yourself and see how it suits you



Ubi bene, ibi Patria.
Re: Unity 2.5 for Windows - sooner than you think [Re: croman] #258873
04/02/09 16:42
04/02/09 16:42
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Machinery_Frank, I wasn't talking about free engine, I was talking about a way to learn UnityScript without purchasing it (like I cn do with LiteC). I was going to just go and learn JavaScript but many people in their forum did just that only to find Unity script completely different.

So yeah, ways to learn one of the easy programming language without purchasing (I am not going to spend 11,000 bucks on a software just to find out that the script it uses is way out of my league).


Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #258938
04/03/09 05:34
04/03/09 05:34
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
I've downloaded Unity and tested it. It's soooooo bad! But, there are 4 good things.

1) Export to Mac OSX.
2) Export to WebPlayer.
3) PhysX support.
4) Stencil decal shadows.

I wish Gamestudio contains these features.
In 3 words: I love Gamestudio! smile

EDIT: Oh and BTW, Conitec didn't lie about Gamestudio's stability.

Last edited by Cowabanga; 04/03/09 05:46.
Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #258952
04/03/09 07:42
04/03/09 07:42
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Quote:
So yeah, ways to learn one of the easy programming language without purchasing (I am not going to spend 11,000 bucks on a software just to find out that the script it uses is way out of my league).
You can learn C# and Boo but UnityScript only gets used in Unity. So itīs bad luck that your trial doesnīt work anymore. You could contact UT and explain your problem. Maybe they will send you a new trial key.

Learning UnityScript shouldnīt take much longer than a weekend. Learning the language is only one part though. You also have to get used to the Unity API.

Page 20 of 34 1 2 18 19 20 21 22 33 34

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1