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Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #259149
04/04/09 11:05
04/04/09 11:05
Joined: May 2008
Posts: 121
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ortucis Offline
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ortucis  Offline
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THanks for the reply maybenew. I am going to go search for some C# books to learn the basics (was already doing with JavaScript).

TBH, I want to go with JS mostly cause:
a) I am a website designer. Even though none of my clients know crap about designing sites, it'll be easier to do few things I use Flash for at the moment.

b) Apparently the tutorials for Unity are easier to navigate through if you are using UScript. I don't know how long it will take them to update all tutorials for C#.

But anyways, I will pick one of thse depending on how easy it will be for me to get the basics first.


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Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #259152
04/04/09 11:13
04/04/09 11:13
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
probably it would be easiest for you to learn programming directly with unity. i could imagine that most c# books contain complicated stuff you will never need and which could scare a beginner. doing some basic c# tutorials you find on the net should be sufficient for getting started.

...
i didn't have time yet to fully dive into unity but i probably will go with boo then since i like the python syntax. smile

Re: Unity 2.5 for Windows - sooner than you think [Re: ventilator] #259155
04/04/09 11:34
04/04/09 11:34
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
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BigDaz  Offline
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England
Books aren't the only option, I found the flash video tutorials over at www.joegrip.com good for Java. They do a C# course too for about $40.
I find the interactive/multimedia approach, with someone walking you through it, better than a book myself. I wish there were more courses like this online.

Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #259158
04/04/09 12:15
04/04/09 12:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Originally Posted By: ortucis

TBH, I want to go with JS mostly cause:
a) I am a website designer. Even though none of my clients know crap about designing sites, it'll be easier to do few things I use Flash for at the moment.


Probably you have a wrong picture of JS. It is just a scripting language, a syntax with a dozen words and identifiers. But if you use it to program websites or games then all the variables, functions and commands do the difference. This is, what you have to learn. And they will be the same in C# at the end.

The same happens with JS and website programming. JS is not a problem at all, some loops and conditional elements. But then you have to learn how to talk to the elements of a browser, of a website and so on. This is what needs learning.

Don't be so scared of programming languages. They are just the tool, the hammer. The real work will be what you do with this tool.


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Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #259160
04/04/09 13:17
04/04/09 13:17
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Posts: 1,534
hamburg
Originally Posted By: Cowabanga
Originally Posted By: maybenew
you can easily find that information on the unity website and the unity board.


Forget it. I won't change to Unity.


Haha laugh

@ortucis
I program my game in java script. I never used java script before, only WDL, c-lite and action script. C-Lite and Action Script are the closest one to the java script used in unity.
on second thought.. I second action script IS the closest one, cause of the parenting, "this", etc.
but you will get it, it's not hard. do the first steps of the 3D jumper tutorial, so you know the editor, the rest is just learning and try&error smile

Re: Unity 2.5 for Windows - sooner than you think [Re: Samb] #259192
04/04/09 18:00
04/04/09 18:00
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Posts: 1,604
Deutschland
Hm, i'm a bit confused now.
Can i or can i not extend the engine with my own plugins/c++ code? And can i program my games using c++?
I can't find these informations on the website. frown


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Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #259234
04/04/09 21:21
04/04/09 21:21
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Richmond B.C., Canada
Originally Posted By: Cowabanga
Originally Posted By: Cowabanga
Alright. I'll give Unity an another try.
But how can i make another scene and put it in the code? I mean 2 levels?

And if i'll buy Unity Indie, And maked a game, can i make another one with the same license?
And Is Unity supports Dynamic shadows?


Anyone??


Yes you can buy Unity Indie and make as many games as you want. But if you earn too much with your games you have to switch to pro.

Unity PRO does support dynamic shadows. Not the indie version.

If you want to change a level, create a second one, create a script in the first one and write "Application.LoadLevel ("level2");"
That's it.



@maybenew
Quote:

first of all - let's not call it unityscript but javascript because that what it is: javascript with the unity framework tied in so that all unity commands are available.


i have to do disagree and still call it UnityScript. Of course it's based on Javascript, but with some modifications (not just additional functions). Some Javascript function are not equal to the one in UnityScript and sometimes you have to use it in a different way.


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Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #259312
04/05/09 12:23
04/05/09 12:23
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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So basically UnityScript can be compared to Lite-C concept wise?

UnityScript extends Javascript just as Lite-C extends C?
Is this correct?

Re: Unity 2.5 for Windows - sooner than you think [Re: FBL] #259320
04/05/09 13:15
04/05/09 13:15
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
@Captain_Kiyaku: So Unity is really bad.
Anyway, thanks for the second level tip. But if i'm gonna put them in 1 script, how can i make a single script file to do that?

Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #259333
04/05/09 14:14
04/05/09 14:14
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Posts: 4,801
Richmond B.C., Canada
Quote:

So basically UnityScript can be compared to Lite-C concept wise?

UnityScript extends Javascript just as Lite-C extends C?
Is this correct?


Yes somehow, except the few limitations/modifications in UnityScript. Dunno if Lite-C has some limitations/modifications in C too.


Quote:

@Captain_Kiyaku: So Unity is really bad.
Anyway, thanks for the second level tip. But if i'm gonna put them in 1 script, how can i make a single script file to do that?


...you are annoying. I don't know why Unity is really bad then (dunno the reason for it cause you didn't mention it) but if you don't like it, just don't use it. Go with whatever is more fun for you.

Just create an empty gameobject, assign the script the the gameobject and attach the code to the script. Where is the problem? Don't be so lazy and just read the tutorials/Reference Guide. Everything is explained great and detailed that you won't miss a thing.


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