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Re: Unity 2.5 for Windows - sooner than you think [Re: amy] #259934
04/08/09 09:03
04/08/09 09:03
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
using fbx im almost 100% that weighted bones work with a7 but that is a good point if unity does it on the gpu and a7 doesnt.

Everything here all boils down to this, use the engine that gets the job done, if you dont need decent shadows, use unity, make a drop shadow, or multiple ones (one per joint) or flatten a model. if you need decent shadows and you good at hlsl/working with script between the hlsl and the language your using, use a7, if you need to make a game with decent shadows and you have no hlsl/scripting expirience, go to school, or change your needs, or read tutorials for hours laugh

Re: Unity 2.5 for Windows - sooner than you think [Re: lostclimate] #259935
04/08/09 09:08
04/08/09 09:08
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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A

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Posts: 353
MED supports displaying weighted models in all editions but the engine doesnīt. You will only get weighting in pro.

Quote:
if you need to make a game with decent shadows and you have no hlsl/scripting expirience, go to school, or change your needs, or read tutorials for hours
Or go with something like Unity pro if you have the money. smile

Re: Unity 2.5 for Windows - sooner than you think [Re: amy] #259936
04/08/09 09:12
04/08/09 09:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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hmmm... that sucks, not something i was aware of. meh, i still like my a7 and word yet about the extendability of unity through plugins?

Re: Unity 2.5 for Windows - sooner than you think [Re: lostclimate] #259938
04/08/09 09:29
04/08/09 09:29
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Joined: Feb 2007
Posts: 353
.net dlls can be used with indie but I think C++ plugins which extend the renderer can only be done with pro.

Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #259976
04/08/09 12:24
04/08/09 12:24
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Originally Posted By: Quadraxas
altough i dont liek that unity vs other engines thing,
a7 commerical has rtt support and dynamic sahodws. unity indie doesnt.

True laugh
A7 Forever! smile

Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #259987
04/08/09 13:23
04/08/09 13:23
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline
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maybenew  Offline
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Joined: Feb 2006
Posts: 324
Germany
okay, this has become something of a "A7 fanboys against _maybe a bit more unbiased Developers_ - thread"...

just got unity iphone and built my first iphone games within 10 hours... using resources from another project I did with unity pro... this is just amazing: 10 hours for porting a game to a mobile platform.

Re: Unity 2.5 for Windows - sooner than you think [Re: maybenew] #259993
04/08/09 13:39
04/08/09 13:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thanks for your very valuable informations. This is astonishing.

Re: Unity 2.5 for Windows - sooner than you think [Re: Pappenheimer] #260057
04/08/09 18:04
04/08/09 18:04
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Well for the price , the indie version is really good, so i bought it.

What i like a lot :
-I can import easily Blender models (FBX export)
-When you select an object on the editor or hierarchy you have a small 3D preview window in the left panel
and you can see all attribuets : textures, material properties, shaders in the panel.
-You can make a terrain in some minutes (paint and sculpt)
-Free assets that you have access , are really pro quality
-Lot of things are visually displayed : sounds, collisions etc ...

Unity is incredibly good on the workflow point.


In A7 lot of tweaks , and things must be done by code.
Even having to use two tools (MED abd WEDp) is painfull : MED and WED frown
In Unity you have only one editor.
You can import some FBX models, assign textures , shaders by mouse directly in the main editor smile

I like my A7 also , and i hope a lot Conitec for A8 will follow same workflow and let down the old interface.

Last edited by ratchet; 04/08/09 18:05.
Re: Unity 2.5 for Windows - sooner than you think [Re: ratchet] #260386
04/10/09 13:05
04/10/09 13:05
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Joined: Feb 2007
Posts: 353
http://blogs.unity3d.com/2009/04/10/unity-roadmap/#more-411



Originally Posted By: Firoball
Originally Posted By: ratchet


What we can see is that the Unity team is lot more people than A7 , that's why it's progressing so fast with support for
iphone and Wii.



That might even be the most important and overlooked point.
Even if some features are still msising, with a bigger team they will make it faster into the engine... or at least... should... smile
Their team isnīt only bigger, it also contains some of the best people in the industry.

Re: Unity 2.5 for Windows - sooner than you think [Re: amy] #260409
04/10/09 15:33
04/10/09 15:33
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
Quote:
Their team isnīt only bigger, it also contains some of the best people in the industry.
Ya, but do they have a jcl? One jcl is worth about "10 best people in the industry" grin

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