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FunFair Attractions. #260565
04/12/09 02:21
04/12/09 02:21
Joined: Apr 2009
Posts: 113
Netherlands
D
Dreher Offline OP
Warez Victim
Dreher  Offline OP
Warez Victim
D

Joined: Apr 2009
Posts: 113
Netherlands
Hello there,

As you'll notice -> I'm quite new here, but I might have something interesting, and not too-complex nor too advanced yet pretty cool 'n enjoyable to some!

I've been making some FunFair Models for a few months now, and it is going so well, and I'm actually looking for something serious.

Time for a few Renders!





Alright, that's what I archiefed so far, here are some screenshots of the real machine:







And the last thing -> A movie clip:

http://www.youtube.com/watch?v=3eY4F-pEEjs&fmt=18



It all works with gravity, thus makes it quite enjoyable to play with ( If you like these kind of things wink )

What I am looking for is

- A Experienced Scripter
- A member that has experience with using complex textures

If it is all going well, we could even earn some $ but at first glance, it is for fun

About financial stuff, we could discuss later IF there are any interested people!

Kind regards,
Daniel.


A7 7.77
Re: FunFair Attractions. [Re: Dreher] #260568
04/12/09 05:29
04/12/09 05:29
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Also Ich find diesen Breakdancer vor allem im Bereich vom 3D Modeling sehr gut aus.Sieht echt schick aus.
Hoffentlich findest du einen guten Scripter grin


Visit:
schwenkschuster-design.de
Re: FunFair Attractions. [Re: aztec] #260612
04/12/09 13:46
04/12/09 13:46
Joined: Apr 2009
Posts: 113
Netherlands
D
Dreher Offline OP
Warez Victim
Dreher  Offline OP
Warez Victim
D

Joined: Apr 2009
Posts: 113
Netherlands
Hehe, Thanks for your positive comment! wink


A7 7.77
Re: FunFair Attractions. [Re: Dreher] #260626
04/12/09 16:04
04/12/09 16:04
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
Visually a very nice challenge to get this right.

What is your plan in terms of gameplay or mechanic?

Re: FunFair Attractions. [Re: Hitsch] #260629
04/12/09 16:26
04/12/09 16:26
Joined: Apr 2009
Posts: 113
Netherlands
D
Dreher Offline OP
Warez Victim
Dreher  Offline OP
Warez Victim
D

Joined: Apr 2009
Posts: 113
Netherlands
Hello,

The main goal is to simulate this machine (To start with, and if any more interests, even more) 100% correct (As far as possible.)

That includes:

-Proper simulated movements with physics, gravity etc.
-Proper working Light system, turn on/off, (Special Light Effects as like the real one)
-Proper working control panel, so you're able to control by keyboard, or using the ingame perfectly simulated control panel.
-Proper Microphone functions, demp sound when speaking, echo functionalitys
-Proper working Jingle Box (As with any funfair attraction, being able to play short sounds)
-Day 'n Night mode, including (If possible and nessesary, a weather system
-On-Ride camera function aswell as off-ride / free-walk system (Walk around the funfair or just the ride)
-IF! Possible, simulate a proper human system, people entering the ride(s) etc.

This is what I been thinking off.

I do know, not all is archievable, but it's to let people get an idea of what to expect.

Kind Regards,
Daniel.

Last edited by Dreher; 04/12/09 16:26.

A7 7.77

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