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Re: Unity 2.5 for Windows - sooner than you think [Re: NITRO777] #260417
04/10/09 16:49
04/10/09 16:49
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
Well, Unity3d is a great engine, out of question

However I wonder how they can afford a so big team
This business is not that big
All the other low cost game engines are developed by a small team, except may be Torque
Namely : 3dgs - C4 - Truevision - NeoAxis - Irrlicht - LeadWerk etc

Are these guys free launchers or do they work on other projects \ products ?

Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #260418
04/10/09 16:53
04/10/09 16:53
Joined: Oct 2006
Posts: 49
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GMS0012 Offline
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GMS0012  Offline
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Joined: Oct 2006
Posts: 49
and @Alberto..

which engine do you use now for developing?
see you in many forums smile

you forgot one other important windows engines: Blade3D...

Last edited by GMS0012; 04/10/09 16:53.
Re: Unity 2.5 for Windows - sooner than you think [Re: GMS0012] #260420
04/10/09 17:05
04/10/09 17:05
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
I got started with Blitz3d, a great engine but obsolate
Then I switched to 3dgs , a great engine , getting obsolate
A couple of weeks ago I purchased Unity 3d , a great ( I guess) modern engine

These are the only engines which I use on regular basis

Never tested Blade but it seems to me that kind of bloated engine which tries to make too much for you thus losing flexibility

C4 is also good but not enough user friendly for an hobbyst game programmer like me

I like very much also Truevision but it is not supported anymore by the designer
A good impression of Torque x but for some reason it seems that it is not supported too

I hate Torque

This is my background of low level game programmer wink

Last edited by AlbertoT; 04/10/09 17:25.
Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #260445
04/10/09 21:49
04/10/09 21:49
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
Originally Posted By: AlbertoT
However I wonder how they can afford a so big team

I guess they simply managed to get used by some bigger studios giving them money on the one side and features / improvements on the other. At least it seems some changes made for that Cartoon Network MMOG Fusion Fall are going to make it into the next version as features like multi-threaded streaming level loading...

Enjoy your meal
Toast

Re: Unity 2.5 for Windows - sooner than you think [Re: Toast] #260477
04/11/09 10:37
04/11/09 10:37
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
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N

Joined: Aug 2002
Posts: 906
the future
They developed a MMO for cartoon netrowk

Re: Unity 2.5 for Windows - sooner than you think [Re: nuclear_winter] #260642
04/12/09 18:18
04/12/09 18:18
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
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Christian__A  Offline
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C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
I'm also working on Game for over 10 years now. Until 2 Years ago i mainly used 3DGS (from A3 on). The last 2 years i was using C++ with Acknex, as C-Script was just too limited for our needs. It worked, but as i'm a .Net-Programmer in my job i realized that programming in C++ is too time-consuming (compared to C#/VB.NET) and i started looking for other engines which support coding in .Net. I've tried many and bought some licences: Leadwerks, which has a great Graphics-Engine (but thats it) and NeoAxis, which i like most until now. Its just a great Framework designed by the same philosophy which i would use for my own engine and impressive Code<->Editor-Interaction WITHOUT any restrictions.
I took a look at Blade3d, DX-Studio and even Unity. These three are quite compareable in my oppinion. They all seem to be some kind of a gamebuilding-playground for me - I can't do things the way i want to do. There are nice ready-to-use-features, but as soon as you try to do something different then a good-looking fps-style-demo you need a greater degree of freedom in programming. Unity (and the similar engines) may be nice for artists which want to prototype their ideas, but these "packages" are just too limiting for complex games.
So i will stay with NeoAxis for the moment, but i would still prefer 3DGS over Unity.

@AlbertoT:
You'r saying "Never tested Blade but it seems to me that kind of bloated engine which tries to make too much for you thus losing flexibility" - i don't understand why you criticize this aspect on Blade3d if you like Unity, which also falls in this category?

Last edited by Christian__A; 04/12/09 18:25.

MfG, Christian__A. Visit my Site: www.chris-a.de


Re: Unity 2.5 for Windows - sooner than you think [Re: Christian__A] #260643
04/12/09 18:36
04/12/09 18:36
Joined: Oct 2006
Posts: 49
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GMS0012 Offline
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GMS0012  Offline
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G

Joined: Oct 2006
Posts: 49
give you 10 points..

you are totally right. if you want to have great flexibility then NA is a cool solution.
But I really hope that they will come with more docs. Its hard to understand everything only with reading code.
But the community of NA is also great....

Does betauser now make 3 month vacancy or was it just an april joke?

Re: Unity 2.5 for Windows - sooner than you think [Re: Christian__A] #260654
04/12/09 19:53
04/12/09 19:53
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: Christian__A


@AlbertoT:
You'r saying "Never tested Blade but it seems to me that kind of bloated engine which tries to make too much for you thus losing flexibility" - i don't understand why you criticize this aspect on Blade3d if you like Unity, which also falls in this category?


If you read my previous post you can see that I expressed my doubts also about Unity as far as flexibility of its scripting language is concerned
I said that I have a " nostalgia " for the old fashion game engines where you were given just a bunch of functions \ class and the rest it was up to you, without too many constraints

I like for example Truevision and the new " component " oriented Torque x
Unfortunately they are not well supported
I like also C4 , for the same reason, but it is not a user friendly engine, not the best solution for hobbyest programmer

Never used NeoAxis even though at a first glance I have had a good impression
However I dont have confidence in an engine which is supported by one person only
Probably Unity people are also good marketing people but is is a matter of fact that it is, same as 3dgs, a very popular engine , just match 3dgs, unity and neoaxis forum

I know it may sound unfair vs Neoaxia but that's life


After testing Unity javascript for a couple of weeks my opinion is that it is a 3DGS enhanced version , same phylosophy but without for example those annoying "empty pointers" and a better Object \ Component implementation

Last edited by AlbertoT; 04/12/09 21:39.
Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #260791
04/13/09 16:28
04/13/09 16:28
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:
one person only


I thought c4 was too

Re: Unity 2.5 for Windows - sooner than you think [Re: lostclimate] #260798
04/13/09 17:49
04/13/09 17:49
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Almost all engines are actually one-programmer stories. Beyond Virtual (Game Core), Leadwerks, C4, Neoaxis, Irrlicht and many more. Later some other help here and there, but actually there is almost always one person to maintain the engine code. The same is happening with Gamestudio or Torque.

The risk is the same. If the main programmer leaves then it will be bad for the core engine code.


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