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Stop talking about Unity and talk about this one #261103
04/15/09 20:31
04/15/09 20:31
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Stop talking about Unity and talk about this:
http://vimeo.com/3994914
http://vimeo.com/3992810
http://vimeo.com/3992822

Re: Stop talking about Unity and talk about this one [Re: XNASorcerer] #261112
04/15/09 21:34
04/15/09 21:34
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Unity can do that too 8D


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Stop talking about Unity and talk about this one [Re: Captain_Kiyaku] #261121
04/15/09 22:18
04/15/09 22:18
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
the web player is the best
I hope A7 make more fast the web plug in
and make high priority

Re: Stop talking about Unity and talk about this one [Re: Felixsg] #261123
04/15/09 22:29
04/15/09 22:29
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Can someone comment on Torque's latest achievements for rather "non-progammer" users? The last time I had a look at it Torque wasn't too shiny on this aspect and its script language was extremely limited and you couldn't do much more than doing another fps with the script...

Enjoy your meal
Toast

Re: Stop talking about Unity and talk about this one [Re: Toast] #261128
04/15/09 22:43
04/15/09 22:43
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Did you look at the pricing and restrictions?

http://www.garagegames.com/products/torque-3d/preorder


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Stop talking about Unity and talk about this one [Re: Dan Silverman] #261171
04/16/09 06:57
04/16/09 06:57
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
@Toast:

Quote:
... and its script language was extremely limited


TorqueScript is not limited.

Quote:
... and you couldn't do much more than doing another fps with the script...


This is true and false at the same time. Most Torque-Users modify existing samples like starter.fps or tutorial.base to create their own game.
Experienced user dont do that. They create a game from scratch.

Re: Stop talking about Unity and talk about this one [Re: Dan Silverman] #261172
04/16/09 07:01
04/16/09 07:01
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
These gdc videos look great. I saw them a few weeks ago at the GG blogs section. But I also found out that this is not GG content. It is an additional content pack (forest pack) that will be sold separately (they mentioned something up to 400 USD for this pack). It modifies Torque3d and adds some new tools plus the art content.

And you cannot use such packs with the basic edition of T3D, since they need the source code to integrate these engine modifications.

T3D looks great and is getting nice features, better shadows, better workflow and good shaders. It supports a few platforms plus web-publishing. So it really compares a bit to Unity3d.
But the price and the needed knowledge to understand the source code will be the reason that mainly experienced developers will use it. But theses experienced developers also have the ability to use Ogre or C4 as options. So it depends on the project.

Beginners and artists will probably chose Unity instead. The growing amount of our customers working on Unity3d projects already shows this fact.

At Dexsoft we will probably buy a T3D license later to test our models in this engine. If this happens then I could write a little review.


Models, Textures and Games from Dexsoft
Re: Stop talking about Unity and talk about this one [Re: Machinery_Frank] #261206
04/16/09 10:37
04/16/09 10:37
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Isn't that demo just Torque + well planned effects + good artists and some procedural programming? I see nothing that unity couldn't do.

Torque is awesome though that it's scripting language is very agile and the rendering pipeline is thought out.


"Yesterday was once today's tomorrow."
A7 Web Player?? [Re: Felixsg] #261213
04/16/09 11:21
04/16/09 11:21
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
Originally Posted By: Felixsg
the web player is the best
I hope A7 make more fast the web plug in
and make high priority


is there on the forum a n y clue for a possible feature like a web player for the engine?

Re: A7 Web Player?? [Re: alpha_strike] #261217
04/16/09 11:47
04/16/09 11:47
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Forecast
A plugin for playing games in an internet browser window.


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