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Re: WED 3D View Speed Needs Improving [Re: Felixsg] #261758
04/19/09 22:21
04/19/09 22:21
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
GED looks good, i`m waiting for that!!!!

Now i?m work with my own script for create, moving, rotate and scale Models "in the game". But i have to save all this Modelcoordinates and other stuff in a external txt file and set them with ent_create. Not the best solution, but better than WED. It is really hard to set some Models over a terrain at the right position with WED.

Last edited by Widi; 04/20/09 02:31.
Re: WED 3D View Speed Needs Improving [Re: Widi] #261943
04/21/09 08:10
04/21/09 08:10
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Back to the original question: The WED 3D window can't render much faster. But there are many methods to navigate faster, for instance reducing the view depth, switching off parts of the level, or rendering blocks when the camera is moved.

For real faster rendering you'd need the engine to render the window, as in GED.

Re: WED 3D View Speed Needs Improving [Re: jcl] #262002
04/21/09 14:43
04/21/09 14:43
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:
For real faster rendering you'd need the engine to render the window, as in GED.


Yes. And if WED is to be useful as a tool, then the engine should render in the perspective window, as in GED. I realize that GED has it place (and, frankly, I still need to test it ... perhaps later today), but it just makes since to have ONE editor (not WED, GED, etc) to create and/or put together your level, level lighting, entities, etc.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: WED 3D View Speed Needs Improving [Re: Dan Silverman] #262628
04/24/09 23:59
04/24/09 23:59
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Quote:
but it just makes since to have ONE editor
I fully agree. Gamestudio needs ONE good editor.

Re: WED 3D View Speed Needs Improving [Re: amy] #262630
04/25/09 00:04
04/25/09 00:04
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Probably GED are the star of a transition
I hope not stop like truespace

Re: WED 3D View Speed Needs Improving [Re: Felixsg] #262871
04/26/09 18:59
04/26/09 18:59
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
GED can be plugged into WED.

Re: WED 3D View Speed Needs Improving [Re: FBL] #262919
04/26/09 23:56
04/26/09 23:56
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:
GED can be plugged into WED.


It's not quite the same thing as having the ability to access GED (open and run the program) from within WED as it is to have WED's view ports improved. All we can do in GED is place already created objects. I can't create anything in GED. Currently you cannot even place lights (though they say that will come in the future).

In my opinion, either WED needs to be improved or dropped. Let us create 3D content completely in another 3D application and simply use GED to put it all together, or make WED a competent package all around. WED is not bad (in my opinion), but it could be so much more.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: WED 3D View Speed Needs Improving [Re: Dan Silverman] #262951
04/27/09 07:20
04/27/09 07:20
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Maybe if GED is good enough then WED will become Pro only feature for create CSG and BSP map.

Everyone will miss WED laugh

Re: WED 3D View Speed Needs Improving [Re: Frederick_Lim] #262999
04/27/09 13:13
04/27/09 13:13
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
This first step with GED is an indicator that they are working on improving the current situation.
Regardless how often you complain here, always remember that Rome wasn't built in a day.
At least in our world, where we don't have magic powers smile

Re: WED 3D View Speed Needs Improving [Re: FBL] #263060
04/27/09 18:27
04/27/09 18:27
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:
This first step with GED is an indicator that they are working on improving the current situation.
Regardless how often you complain here, always remember that Rome wasn't built in a day.
At least in our world, where we don't have magic powers


Haha. I agree. However, Conitec seems to be moving fairly slowly and GED is not the first time they had tried to have a separate mode for placing objects. The previous project failed, if I remember correctly. GED may be a step in the right direction. I don't know. We shall see and I am willing to wait. However, at this point in time it does not look like WED is going away. If it is here to stay, then what I suggested remains true. The view port speeds need to be improved and the visual quality needs to be improved. Even modo, with its advanced OpenGL view, displays a much nicer real-time 3D environment with full effects for bump maps, normal maps and OpenGL reflections.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
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