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Re: blender - please, stop the pingpong of arguing! [Re: Tiles] #256876
03/19/09 12:06
03/19/09 12:06
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
autodesk brins blender-like ui to 3dsmax2010, check it out.


3333333333
Re: blender - please, stop the pingpong of arguing! [Re: fogman] #256877
03/19/09 12:06
03/19/09 12:06
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Sorry Tiles, it is not my intention to be ignorant. I even try to be the other way around. I want to help to open your mind. I am no Blender fanboy. I prefer Lightwave and Modo.
But I am talking about everything, Blender, ZBrush, Bodypaint, a screw driver. We should not stop learning.


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Re: blender - please, stop the pingpong of arguing! [Re: Machinery_Frank] #256884
03/19/09 12:38
03/19/09 12:38
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
I just knew that you cannot stop. Now you tell me ignorant and close minded. Thanks man smirk

Being ignorant is not my intention neither. When you follow my answers you will notice that i never doubted the power of Blender. At no point. I have always corrected these assumptions immediately. I also never doubted that the hotkey UI is a quick one, and that you can work with it very efficiently when you get used to it.

Getting used to it, means the UI is the casus knaxus though. We have different opinions here. All arguments are told. Without result. We will never reach a consensus here. I think we should simply stop at that point, respecting the other opinion. I already had stopped.

We can of course go on with isulting each other. I think i have now two or three insultings free wink


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Re: blender - please, stop the pingpong of arguing! [Re: Quad] #256889
03/19/09 12:52
03/19/09 12:52
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Originally Posted By: Quadraxas
autodesk brins blender-like ui to 3dsmax2010, check it out.


You mean this?

I can still understand what is going on, so I assume it is still not Blender like. Maybe that feature is a seperate addon. Basically, turning on "Blender" interface inverts all text labels on buttons, crams every possible option in most unthinkable places, adds insane amount of keyboard shortcuts with unrecognizale non-industry standard options and finishes it all with killing your cat.

Rated R. shocked


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Re: blender - please, stop the pingpong of arguing! [Re: Tiles] #256890
03/19/09 12:55
03/19/09 12:55
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Regarding Max and other tools turning towards Blender: Yes, I noticed this too and as I learned Modo, I realized, that lots of UI features are very similar to Blender and it is nice to adapt the UI as much as you need. So there are different "views" for unwrapping, painting, modeling, sculpting and rendering in Modo. But you can change as much as you want.


Originally Posted By: Tiles
I think i have now two or three insultings free wink


No, you don't have. Nobody tried to insult you here. You are a bit too sensitive in this case. You just attacked Blender so heavily that some people (like me) try to correct this point a bit.

The new Blender release sounds amazing to me and I will not spend much energy of my life to beat its UI down, I can learn or ignore it.

But there is no reason to take a software personally.

I like to read your posts. They are so emotional and full of energy. And they sound smart as well. You have some good arguments. But sometimes you get stuck because of this energy. Though I can understand this.

I am still convinced: Nobody should stop learning because of not willing to use the second hand steering through life.


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Bringing things down to facts [Re: Machinery_Frank] #256982
03/19/09 20:43
03/19/09 20:43
Joined: Mar 2009
Posts: 112
Germany
K
KDuke Offline
Member
KDuke  Offline
Member
K

Joined: Mar 2009
Posts: 112
Germany
Might I be allowed to guide this whole thread into a form which brings the arguments onto an objective level?

I would propose to list the pros and cons of the blender UI (the power of it's different tools and technical possibilities and inabilities are out of question as I guess because we're arguing about the UI the most time) in a objective way. The others take the list of the previous poster and add arguments which are missing in their oppinion. Though please be precise with your statements in the list. A personal conclusion can be added below the list.

Here's my list.

Pros:
  • fast workflow if you know where everything is what you need.
  • no overlapping of windows(and information) as it is splitscreen.
  • per project savable gui adjustments
  • because of the fixed hotkeys tutorials for blender have a standard to build on (newbies don't have to find the icon/menu needed for an action)


Cons:
  • fixed hotkeys
  • no possibilities to individually put different functions/buttons into a toolbar
  • gui not editable on button level
  • (for windows users) unaccustomed gui


Personal conclusion:
I like blender's UI because of it's nice workflow as I don't need to be able to customize the UI because I have been (and am willing) to accommodate myself to it's UI.

greetings
KDuke


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Re: Bringing things down to facts [Re: KDuke] #261394
04/17/09 12:25
04/17/09 12:25
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
a nice interview with ton roosendaal: http://vimeo.com/3836064?pg=embed&sec=
and this one is a bit older: http://cgenie.com/articles/130.html

Re: Bringing things down to facts [Re: ventilator] #261477
04/17/09 18:45
04/17/09 18:45
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
to bad that blender always crashes on my vista 64bit(8gb) when i try to do some more detailed fluids (like 200 render / 100preview detail) .. do the blender developers have any email wher i can send what is happening here all the time??

Re: Bringing things down to facts [Re: ello] #261478
04/17/09 18:57
04/17/09 18:57
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
http://www.blender.org/development/report-a-bug/

do you use a 32bit build or a 64bit build?

Re: Bringing things down to facts [Re: ventilator] #261505
04/18/09 03:17
04/18/09 03:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
see i use 64bit windows, but python never works right for me with the 64 bit blender, so i end up using the 32bit version anyways.

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