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Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #260802
04/13/09 18:08
04/13/09 18:08
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
It is not just a matter of the number of developers

When I was writing this post there were 303 visitors on the 3dgs forum and 193 on Unity
Other engines can have 5 or 6 people max
Right or wrong some engines are more popular than others , thus the risk is not the same

In favour of NA is the fact that it is based on the popular Ogre

Last edited by AlbertoT; 04/13/09 18:13.
Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #260839
04/14/09 03:23
04/14/09 03:23
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
@frank yeah but i thought c4 was still only one

ot: Anyone ever find out any info on user made plugins? I'd look myself but some of unities site is a little hard to navigate (or at least get info for) I couldnt even find a indie/pro comparison list.

Re: Unity 2.5 for Windows - sooner than you think [Re: lostclimate] #260846
04/14/09 04:13
04/14/09 04:13
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Unity difference between Indie and Pro: http://unity3d.com/unity/licenses#authoring

Basically, Indie is like buying a sports car without mirrors or windshields. It still goes really fast and looks ok from a distance, but as soon as you take it out on the road or get up close to it, you shake your head and think "What's the point?".

My vote is for C4. smile


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Unity 2.5 for Windows - sooner than you think [Re: Paul_L_Ming] #260941
04/14/09 19:52
04/14/09 19:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
aha, thank you paul, i was looking for a table or something

Re: Unity 2.5 for Windows - sooner than you think [Re: lostclimate] #261093
04/15/09 19:13
04/15/09 19:13
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@Paul_L_Ming:
The problem : C4 need lot more programming, and even C++.

In fact Unity Indie can do it very well depending on your project type and size.

Imagine some Mario Galaxy style game : the art, and simple texture effects make all the difference.
Could be done in Unity Indie ,no need for full screen effects or shadows (simple rounded shadows would do it).
Any casual game can be done with Indie, with subttle effects you can do great things, and the casual game market is growing really big smile

The templates for collision,cameras are really good and you can use them by a click, to very quickly prototype (before tweaking them or doing your own camera).
Unity is also fast to use as 3DGS ,and more friendly (editor for all things all in one).

Last edited by ratchet; 04/15/09 19:16.
Re: Unity 2.5 for Windows - sooner than you think [Re: ratchet] #261116
04/15/09 21:54
04/15/09 21:54
Joined: Aug 2005
Posts: 186
Beneath the Surface
alpha12 Offline
Member
alpha12  Offline
Member

Joined: Aug 2005
Posts: 186
Beneath the Surface
i will go for torque 3d,as they have been already on windows platform long time before unity does,i just don't wanna extra headache become first batch of windows 'tester' developer :D,and btw i will got(preorder) 400+$ discount on torque 3d since i already owned TGEA

Re: Unity 2.5 for Windows - sooner than you think [Re: alpha12] #261122
04/15/09 22:27
04/15/09 22:27
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Well in the end it's just the editors that recently have become Windows compatible - you could deploy Direct X games for quite some time (maybe even since Unity existed - dunno when this actually made it into the engine)...

Enjoy your meal
Toast

Re: Unity 2.5 for Windows - sooner than you think [Re: Toast] #261174
04/16/09 07:13
04/16/09 07:13
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:
Well in the end it's just the editors that recently have become Windows compatible - you could deploy Direct X games for quite some time (maybe even since Unity existed - dunno when this actually made it into the engine)...

Yes, this is almost true. Most of the 2.5 work went into the editor. But there are some other features and bug fixes as well.
But did you see what they are working on currently? This is impressive internal stuff to optimize the engine:
http://blogs.unity3d.com/2009/04/10/unity-roadmap/#more-411


Quote:
The problem : C4 need lot more programming, and even C++.

This is really true in the beginning. Since C4 is a very general engine you have to write some structures, classes and controllers for your nodes in the beginning. But then everything is OOP and modular so from a certain point you will have less code for game logic, no spaghetti and better to maintain source.

But I understand that it looks overwhelming in the beginning.


Models, Textures and Games from Dexsoft
Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #261704
04/19/09 16:25
04/19/09 16:25
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline
Member
zwecklos  Offline
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
Hi folks,
We've also tested out unity and we are quite pleased with the results.

The workflow and the wysiwyg editor is just amazing and it fits exactly our needs for our interactive visualizations.

The following test-scene was ported from our 3dgs-project "Krönlein". We wanted to see it in a browser cool

Interactive Visualization in a browser

You have to install the unity webplayer.

cheers

Sinnlos & Zwecklos

Re: Unity 2.5 for Windows - sooner than you think [Re: zwecklos] #261717
04/19/09 17:42
04/19/09 17:42
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
User
Christian__A  Offline
User
C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
Torque 3d seems to be interesting, but 1000$ is way too much for me as a hobby-coder. And the 200$-version is way too limited. I would never buy an engine, where its 'indy'-version is limited in its main-features.


MfG, Christian__A. Visit my Site: www.chris-a.de


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