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time_factor with negative values #261808
04/20/09 10:40
04/20/09 10:40
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP
Serious User
VeT  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Guess for what? smile
Of course for rolling time back ^^

I see it in this way: we set value something like
time_memory = 3;
so engine remembers, what happens in last last 3 seconds and can roll 3 seconds back, if needed(if time_factor is negative).
By default time_memory = 0, as some users may not to use this feature, so we needn't slow down their systems.


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: time_factor with negative values [Re: VeT] #261941
04/21/09 08:07
04/21/09 08:07
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
You can not run a game backwards, but you can already roll back to a certain time with the game_save/game_load feature.

Re: time_factor with negative values [Re: jcl] #262068
04/21/09 19:05
04/21/09 19:05
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP
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VeT  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Yes, i cant now, but i'm speasking about future features smile

Also, i can create array of states and positions for every entity, but i'm talking not about this, but about engine feature.


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro

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