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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: testDummy] #235135
11/06/08 05:58
11/06/08 05:58
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
Originally Posted By: testDummy
Quoting the_clown.
Quote:
Nice to see that he's at least still alive... smile

Is there is there a slight possibility that another party terminated the entity, took control of assets / terminals, and 'borrowed' the user name to make a post?

Quoting Shinobi.
Quote:
Cant wait to see all this in action with an acceptable framerate.

What engine is being used now?
That's a rhetorical question.

sebcrea, 'I' am not able to care one way or the other now, but
Quote:
Everyone loves a mystery.
wink

Maybe the entity is expanding a portfolio.

It 'Lived' (here for a time) or it didn't.
(-horrible)


yet another interesting post by testdummy laugh

It is true that any of the above could have happened. Either way, I share your lack of faith in 3DGS, and I don't see this project finishing on this engine with a playable framerate. I would, however, like to see if and how things are going.

as for the end joke......Dammit testDummy! crazy

laugh grin


- aka Manslayer101
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: mpdeveloper_B] #236183
11/12/08 16:20
11/12/08 16:20
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
It would be really disappointing if they stopped the work at all. This project seemed to be really cool.
I think anyone who has seen the screens and has read the posts would like to know if, and to wich engine they changed (although I believe the Acknex engine could handle these graphics).

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: the_clown] #239264
12/03/08 18:30
12/03/08 18:30
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
i am wondering how often i read about "sunset down" in this thread.
i am one of the "developers" of sunset down.
the real reason why we never finished the project:

one of our "developer" used illegal material.
So our project was full of illegal s***!!
And the big problem: no thrust to each other anymore...

The only stuff i still have are some of my models music sound and animations.

U see, its not always the same reason....

cheers
Marcel


A8c, Blender, FlStudio, Unity3d
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: maslone1] #261651
04/19/09 08:30
04/19/09 08:30
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Hi guys and girls,

well the project is not dead at all there have been some radical changes in the concept of the game , this was done because I work alone on all the stuff besides music which will be created by Maurice Thomas Anderson if he has the time to do it. In 2008 my health condition was not the best and I only could do smaller scale stuff like still renderings ,but now I get new kind of medication which helps me a lot. So I decided not to cancel the project but to change the structure of it to be smaller scale but more epic than the first vision I had. It will be divided in 2 missions that are completely different in setting and gameplay, the second mission will be more open.

It will take some time until I can reveal more details but I let you know that I am working and have created on a lot of new stuff. The complete transition from A6 to A7 is also done and the screenshot from Page 50 will be the camera style for the game.


Maybe I post some concept arts throughout the next weeks and months and shots from the development.

sebcrea out ...


Maybe some small stuff from the bad guys.



Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #261669
04/19/09 11:26
04/19/09 11:26
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
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Joined: Jul 2005
Posts: 421
Germany
it all like the duke you dont know the next little info is coming with a little screenshot ;-)

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #261672
04/19/09 11:53
04/19/09 11:53
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Oh My God, he's back!!!
Sebcrea, I think we're all glad to hear this. Take your time, I know the results are worth it.


Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: the_clown] #261754
04/19/09 22:01
04/19/09 22:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
I bet i'll play FF13 (Europen version) on my PS3 before seeing some demo of this game smile LOL

Last edited by ratchet; 04/19/09 22:01.
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: ratchet] #261787
04/20/09 07:40
04/20/09 07:40
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
@rachet:
he is only 1 person, making a good game takes time.


3333333333
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Quad] #261791
04/20/09 08:22
04/20/09 08:22
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Welcome back!
Would be nice to hear some insights about your decision to
go with the acknex engine.


no science involved
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: ratchet] #261825
04/20/09 13:28
04/20/09 13:28
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Originally Posted By: ratchet
I bet i'll play FF13 (Europen version) on my PS3 before seeing some demo of this game smile LOL


Well, I wanna see you making a game of THAT quality in a few months. He's just one developer, and he said his health wasn't the best last year. Last but not least, he made the change from A6 to A7, what, depending on how much code he already had, can be a really huge step. I'm looking forward to new screenshots and gameplay footage and I'm sure he won't dissapoint us.

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