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GameCore 2.0 release #261661
04/19/09 10:38
04/19/09 10:38
Joined: Jul 2006
Posts: 41
N
Nexus_1944 Offline OP
Newbie
Nexus_1944  Offline OP
Newbie
N

Joined: Jul 2006
Posts: 41
next week comes the Finalrelease Gamecore 2.0

GameCore Features

Now to the fun stuff - while a good part of the Release Candidate cycle has been to identify bugs and issues with the release, a huge amount of effort has gone into adding and improving the functionality and capability of the engine. Our internal dev team has also gone through a full commercial release cycle with a game for a client, which always helps spur bug fixes and feature improvements ;} Either way, everyone gets to enjoy the benefits of these improvements.

New Features
OpenGL / No Shader Renderer

Ideal for those that are targeting lower-end hardware, the new OpenGL 'No Shader' (or Fixed Function) renderer allows you to create GameCore titles that literally have not a line of DirectX code. While some of the advanced features aren't available in this version, those of you looking for the largest possible hardware base for your games now have a solution.

Configurable / layered post-processing filters

While previously we had a couple of post-filters hard-coded into the engine (Namely 32 bit HDR / Bloom), we have now added a layered / stackable filter system that allows you to add any number of filters to your scenes, some of which can be seen in the image slideshow on the site's new front page.

Some of the new Post filters that are bundled with the engine:

- Screen Space Ambient Occlusion
- 64 bit True HDR / Bloom (with full 64 bit rendering / lighting)
- Monochromatic filter (for sepia / B&W scenes) Can also be stacked with other filters to produce a pretty good night-vision look ;}
- Thermal
- Film Grain
- Depth of Field

And more will likely be coming down the pipe as well.

Another benefit of the layered post filters is that each is comprised of a stand-alone set of shaders, so it 'should' be fairly straightforward for users to create your own custom effects as desired.

Final 2.0 Release Date?

We're aiming for Monday, April 20th. Hopefully all goes according to plan and it's not in Valve time ;P

Anyways, that's about it for now. Don't want to spoil all of the surprises.

Re: GameCore 2.0 release [Re: Nexus_1944] #261667
04/19/09 11:11
04/19/09 11:11
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
where are the link
and you know
is possible upgrade from the beyondvirtual license?

Re: GameCore 2.0 release [Re: Felixsg] #261670
04/19/09 11:28
04/19/09 11:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
The price 250$ is little hight compared to Unity Indie that i bought.

I have some preferences for Unity Indie :
- only one editor with panels properties for everything.
- Unity script is lot more easy than Angel scripting.
- Powerfull terrain management by the engine (web demo)

And customers don't like a lot when a 3D engine is left for dead during some months (Beyond virtual thread in 3DGS forums)!
Who can say them that gamecore 2 will not be abandonned
by authors or for months months in this year ?

Is there a demo like Unity showing if the engine have some power scene management ?

Why not putting like Unity some 30 days demo of the engine and editors also ?
All thinsg have a demo, we can't trust some engine without testing it first !
Somebody must be fool to buy something without trying a trial version smile

Last edited by ratchet; 04/19/09 11:29.
Re: GameCore 2.0 release [Re: Felixsg] #261671
04/19/09 11:32
04/19/09 11:32
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Upgrade from BV is possible, but not really worth it in my opinion. I did the mistake to buy it, and still wait for a useful version ...

URL has changed, Forum link leads to nirvana, Manual still unbelievable incomplete and cumbersome to follow, and you talk about the final release again? Hmm. You guys are crazy wink

Last edited by Tiles; 04/19/09 11:36.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: GameCore 2.0 release [Re: Tiles] #261678
04/19/09 12:02
04/19/09 12:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Money drives the world wink

Last edited by ratchet; 04/19/09 12:02.
Re: GameCore 2.0 release [Re: ratchet] #261733
04/19/09 19:45
04/19/09 19:45
Joined: Jul 2006
Posts: 41
N
Nexus_1944 Offline OP
Newbie
Nexus_1944  Offline OP
Newbie
N

Joined: Jul 2006
Posts: 41
gamecore site is moved, for bv/gc1 owner is update to 2.0 for free.

http://www.gamecore3d.com

Re: GameCore 2.0 release [Re: Nexus_1944] #261751
04/19/09 21:50
04/19/09 21:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
gamecore site is moved, for bv/gc1 owner is update to 2.0 for free.
Curious about how will react people that have paid to update their old BV1 version ?

You can find model trees,lants or houses everywhere on the Net and for free also ,so :
if GameCore have as fast workflow terrain as Unity , it would take only one hour to make such island demo !

why not making an island demo also to show if Gamecore have power for scene management ?
(Unity island demo runs really smoothly even on a low PC spec : a laptop i have)

Last edited by ratchet; 04/19/09 21:53.
Re: GameCore 2.0 release [Re: ratchet] #261756
04/19/09 22:03
04/19/09 22:03
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
So, where are you seeing that it was released? I can not see it. And I can only find the GameCore_RC21.exe version to download.

Re: GameCore 2.0 release [Re: XNASorcerer] #261781
04/20/09 06:37
04/20/09 06:37
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
It is not released yet. This is just another anouncement that it will be released shortly smile


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: GameCore 2.0 release [Re: Tiles] #261852
04/20/09 17:54
04/20/09 17:54
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
Member

Joined: Feb 2003
Posts: 204
England
I'm slightly concerned they seem to be cutting a few things from the indie version for the pro version like HDR. But otherwise GameCore's slowly evolving into a good bit of kit.

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