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Re: ANet - FTP or HTTP for file transfer? [Re: Dark_samurai] #260084
04/08/09 20:11
04/08/09 20:11
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
down with http up with ftp.

or both with both.

edit:

btw, nice new features... to bad i dont have anet pro frown

Last edited by Quadraxas; 04/08/09 20:12.

3333333333
Re: ANet - FTP or HTTP for file transfer? [Re: Quad] #260181
04/09/09 09:54
04/09/09 09:54
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
I suspect for small files, http will work really well, but if we wanted to push out large files, like map areas, ftp would kick a**. Maybe both? :P

Don
have a great day

Re: ANet - FTP implented [Re: Gumby22don] #260881
04/14/09 11:59
04/14/09 11:59
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
I decided to implement FTP.

Done:
+ FTP Up-/Downloads implemented
+ removed another Bug
+ did a lot of code cleaning

To-Do:
+ 3D VoIP
+ removing a VoIP Bug

Now the release of the new version only dependes on the 3D VoIP feature. I hope that I get this working soon...

After that, I will start with a Tech-Demo that will show all the abilities of ANet.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - FTP implented [Re: Dark_samurai] #260959
04/14/09 22:07
04/14/09 22:07
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
sounds great. looking forward to it!

edit: As I'm working on movement prediction right now, I just had the idea: would it be possible to feature some movement/rotation prediction in the demo? (for smoothly moving fast objects) I'd be sure to learn a lot from it.

Last edited by Germanunkol; 04/14/09 22:41.

~"I never let school interfere with my education"~
-Mark Twain
Re: ANet - FTP implented [Re: Germanunkol] #261047
04/15/09 13:04
04/15/09 13:04
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
@Germanunkol: The DR Template offers this features and also client update ranges.
But this template will only be available in the Standard and Professional Version.

You will see this template working in the techdemo that I will create soon.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - Version 1.2.1.1 released (BETA) [Re: Dark_samurai] #261296
04/16/09 19:16
04/16/09 19:16
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
It's time to give you the possiblity to try out the new version. Please tell me if it's working in your project!

For updating, just copy and replace the old ANet header files and the old anet.dll. You will also need a new default.c.

Attention: This is only a demo version. The users who bought ANet, will get their update when the Betaphase is over.

Please read the Updates/Changes section in the manual to see what's new.

Links:
ANet Demo 1.2.2.2
Manual German
Manual English
default.c


Sadly I didn't managed to finish the 3D VoIP thing... It's a real hard nut and I need some more time to finish this. I will release a new update when it's done.

Enjoy!
Tell me what you like/dislike.
smile




Last edited by Dark_samurai; 04/20/09 16:55.

ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - Version 1.2.1.1 released (BETA) [Re: Dark_samurai] #261303
04/16/09 20:32
04/16/09 20:32
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Nice!
But why does it clip the .rar ending?
I had to manually add it by renaming the file to 'Demo_1.2.1.1.rar', then I could open it...

edit:
I tried it out. It seems that the network plugin works flawlessly so far. The two features I was missing most (mutliple entities created in the same frame/different events for client/server) work and make my life much easier!

The templates look like they will rock. I want all of them laugh.

Now some critique:
-The manual's "enet_svset_event/enet_clset_event" could use a little more examples I think. For a new user it may get hard to understand all these events on the client/server...
-enet_set_pollperiod() -can't find it in the manual, I only read about it in the HowTos. I would expect it in the management functions ?
-an event that is called when the server is full and the client tries to connect to it would be nice. Or is this already in there and I'm missing it?
-"EVENT_ENT_REMOVED - msg holds the global pointer of the entity (only available for 1 frame!)." So I use str_to_num to get the pointer?

Thanks for the great updates laugh
I'm too tired now, but if I find the time tomorrow I'll do some more coding smile

Last edited by Germanunkol; 04/18/09 11:40.

~"I never let school interfere with my education"~
-Mark Twain
Re: ANet - Version 1.2.2.1 released (BETA) [Re: Germanunkol] #261666
04/19/09 11:09
04/19/09 11:09
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
I've uploaded a new Version. You can get it by using the old links above.

Updates:
+ Manual fixes
+ EVENT_SERVERFULL added
+ enet_set_pollperiod() removed. It got unnecessary because of internal optimization that additionally reduced latency.
+ Bug fix (password was never accepted)

@Germanunkol: Yes you can get the value of a var passed in msg through str_to_num. I've mentioned that in the manual now.
I will think about new examples for enet_sv/clset_event().

Thanks for your hints!


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - Version 1.2.2.1 released (BETA) [Re: Dark_samurai] #261801
04/20/09 09:46
04/20/09 09:46
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Hm. The new update (1.2.2.1) seems not to work for me:

I wrote a function that shows the "jump" from the position that was send and the position I "predicted". The red line shows the jump. Using 1.2.2.1 it looks like this:
http://www1.picfront.org/picture/5mcukvpD0l/img/20_4_2009-11_30_52.png
but with anet version 1.2.1.1 it looked like this:
http://www1.picfront.org/picture/wzY4Ri5W/img/20_4_2009-11_36_17.png
as you can see, it seems to update only once a second now with the new version, which is not enough for what I need. Also, the bullets that I create using enet_ent_create only get fired about once a second, even though I set the "reloading time" to half a second...


~"I never let school interfere with my education"~
-Mark Twain
Re: ANet - Version 1.2.2.2 released (BETA) [Re: Germanunkol] #261845
04/20/09 16:57
04/20/09 16:57
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Ok, try the seconds Release Candidate (1.2.2.2) by using the old link agian.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
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