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Re: Unity 2.5 for Windows - sooner than you think [Re: Samb] #261991
04/21/09 13:40
04/21/09 13:40
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
nice little game Samb. wink (though it took time to me to accidentally realize that pressing E makes you hold your breath and you start float, on test3)

(i am teaching lite-c to my borther, he wants do a game like "rollingball" :D, he will start later tonight..)

sorry for of topic.


3333333333
Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #262001
04/21/09 14:24
04/21/09 14:24
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
@Samb :
Why not talking about the workflow or the time it tooked to make your game ?
Or if it was easy to implement physics to make your game ?

I tried it : nice little game smile
Continue polishing it and you could finish with a solid casual game !

Re: Unity 2.5 for Windows - sooner than you think [Re: Samb] #262014
04/21/09 15:27
04/21/09 15:27
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
It´s nice that it turns out to work for you and that you are not overhelmed by the different objects.
But it doesn´t answer the question why nobody was able to help him.
It was not intended as nitpicking, it was rather a quick observation.

I don´t have anything against Unity, I´ve bought the indie version.


no science involved
Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #262039
04/21/09 17:19
04/21/09 17:19
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
@quadraxas
Oh, yes, sorry, forgot to say that "E" and "shift" is the action key for the red and green smiley. at irst it was on "ctrl", but internet explorer don't like that...

@ratchet
it was A BLAST. no, really. everything just worked. it was the first time, that I really enjoyed making a game. I love the collission system, based on the physic engine. in every game I made with 3DGS, the coll-system made me crazy and I had to make hundreds of workarounds. in Unity... it just work's.
there is only one thing that I miss... "use_box" in the tracing function laugh
everything else = pure love. the workflow is wunderful and I today I could do the whole game in its current status in 3 days. it's that simple.
I will finish it, first the webbrowser version, than a real version with the 2.6 update, with cutscenes made with the new animation editor.

@fogman
good to know smile
hope I will see something from you soon laugh

Re: Unity 2.5 for Windows - sooner than you think [Re: Samb] #262051
04/21/09 18:24
04/21/09 18:24
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The animation editor really sounds interesting. We could use it for showcasing our models and the web player will be a great option to showcase models at our website with real-time feedback to our customers.


Models, Textures and Games from Dexsoft
Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #262054
04/21/09 18:28
04/21/09 18:28
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
i don't think the webplayer is a good way to showcase models you want to sell. ever heard of glintercept and the like? smile

Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #262058
04/21/09 18:35
04/21/09 18:35
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hey, Samb, your game is fantastic. Controlling the ball works perfect and the level1 is very stylish, nice background and great level-design. Congratulation!

You really have to finish this. Wish you the best luck!


Models, Textures and Games from Dexsoft
Re: Unity 2.5 for Windows - sooner than you think [Re: ventilator] #262060
04/21/09 18:39
04/21/09 18:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ventilator
i don't think the webplayer is a good way to showcase models you want to sell. ever heard of glintercept and the like? smile


Thanks for this information. I just checked the website of GLintercept. They could steal textures with it. But it looks like it cannot save meshes. So maybe it is good to display only a little selection of models online.


Models, Textures and Games from Dexsoft
Re: Unity 2.5 for Windows - sooner than you think [Re: ventilator] #262061
04/21/09 18:40
04/21/09 18:40
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Originally Posted By: ventilator
i don't think the webplayer is a good way to showcase models you want to sell. ever heard of glintercept and the like? smile


there are automated tools that directly copy scene on 3dsmax from dx9/opengl applications.

Showcasing models in realtime is not a good idea, but free(for non-commerical use) sample models thing works.


3333333333
Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #262119
04/22/09 01:50
04/22/09 01:50
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
http://feedback.unity3d.com/pages/unity

i like this feedback system.

http://uservoice.com/signup

maybe we should also open one for gamestudio? smile

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