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Re: GameCore 2.0 release [Re: BigDaz] #261862
04/20/09 19:10
04/20/09 19:10
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
really slow
a big difference to A7

Re: GameCore 2.0 release [Re: Felixsg] #261952
04/21/09 08:54
04/21/09 08:54
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Gediko has already produced lots of happy Gamecore users laugh


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: GameCore 2.0 release [Re: Tiles] #261959
04/21/09 10:05
04/21/09 10:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The casual and indie versions have really deep feature cuts. Much worse than feature cuts of other engines. So actually you have to buy the 1,500 $ edition.

GC advertises the easy art workflow as the selling point. It even claims to be the worlds best engine in this matter (even better than Unreal3 or id Tech). But in indie terms the direct opponent is Unity3d. So it makes sense to compare both.

The presentation of GC is very bad while Unity is quite good. The documentation of GC is bad at the moment. The gallery looks bad and there are no projects at all. There is no availability on other platforms than Windows.
With all this in mind it should be way cheaper than Unity or simply much better if they share the same price.

Currently I see bad chances to sell this technology from a marketing point of view.

Nevertheless: The features read very good. The only feature issue is: I found nothing about scene management. But scene management is the most important fact of an engine technology. This is what an engine should do: render and occlude contents as fast and as good as possible.

I will watch this more closely.


Models, Textures and Games from Dexsoft
Re: GameCore 2.0 release [Re: BigDaz] #261960
04/21/09 10:07
04/21/09 10:07
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
looks good.....i will sit and wait!

Re: GameCore 2.0 release [Re: Tiles] #261961
04/21/09 10:08
04/21/09 10:08
Joined: Jul 2006
Posts: 41
N
Nexus_1944 Offline OP
Newbie
Nexus_1944  Offline OP
Newbie
N

Joined: Jul 2006
Posts: 41
GC 2.0 is for indies a joke read the Feature Comparison, max file size for indie version 200MB for one Game, all good features only pro, docs not complete. thats bad news,

good look for sales Gamecore team -.-

Re: GameCore 2.0 release [Re: Nexus_1944] #261984
04/21/09 13:08
04/21/09 13:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@Machinery_Frank :
I agree totaly with your objectives (relatives) point of view smile

Yes, serious cutdowns from Pro to Indie version can only move away more indie game makers.
Caus the big part of clients for a 3D engine, i suppose are solo game makers or indie teams.

Well another thing, that smell not good is the announcements done in GameCore blogs or site saying it is soon and you'll see any release after months !
They should post a real date instead, when they are sure, and when work is really done.

Last edited by ratchet; 04/21/09 13:08.
Re: GameCore 2.0 release [Re: ratchet] #262109
04/21/09 23:36
04/21/09 23:36
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline
Member
IslandDreamer  Offline
Member

Joined: Mar 2005
Posts: 147
USA
Helios, the new owner of the GameCore engine, and Gekido have responded to the user outcry over the Indie tool limitations and have just released an update:

"1) We have removed the file size & object limits for the Indie release.

2) We have added the post-processing / hdr functionality to the Indie version

3) We increased the size limit for the casual version to 100 Mb, and removed the object count limit.

4) Added Object Grouping back into the indie editor."

Re: GameCore 2.0 release [Re: IslandDreamer] #262140
04/22/09 05:53
04/22/09 05:53
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This sounds much better now.


Models, Textures and Games from Dexsoft
Re: GameCore 2.0 release [Re: Machinery_Frank] #262163
04/22/09 08:09
04/22/09 08:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Cool !
Perhaps some of us would have the tentation ot buy it after some trial version ?

Caus when you sell something, selling bad things, talking too much and promising things without real deliver can only make clients thinking bad on your product.
With the Forums, anyone can give it's opinion about a product. And having a bad opinion on a product or a team can only move away lot of potential new clients and just make existing client go to another product instead of upgrading !

Well perhaps they begin to understand what means to be someone professionnal ?? and how works the business and clients smile ?

Re: GameCore 2.0 release [Re: ratchet] #262280
04/22/09 22:00
04/22/09 22:00
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
Member

Joined: Feb 2003
Posts: 204
England
There is a trial version on the website.

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