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Re: GameCore 2.0 release [Re: BigDaz] #262282
04/22/09 22:21
04/22/09 22:21
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
yeah, they now have fairly acceptable restrictions in indie:
http://www.gamecore3d.com/content/gamecore/feature-comparison


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Re: GameCore 2.0 release [Re: Quad] #262361
04/23/09 10:23
04/23/09 10:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Where are the forums ???

Re: GameCore 2.0 release [Re: ratchet] #262369
04/23/09 11:31
04/23/09 11:31
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey


3333333333
Re: GameCore 2.0 release [Re: Quad] #262376
04/23/09 11:58
04/23/09 11:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Thanks ! The link in gamecore site was broken ?

Well there are not lot of things going on their Show Off thread smile
Tools problems ? Gamecore not enought easy to use ?

Re: GameCore 2.0 release [Re: ratchet] #262595
04/24/09 19:58
04/24/09 19:58
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
B.V. \ Game core does not have, for some reason, a good reputation but the list of feature is impressive
Franly speaking it looks even better than Unity3d

Re: GameCore 2.0 release [Re: AlbertoT] #262604
04/24/09 21:03
04/24/09 21:03
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I can say the reputation is for some serious reason !

Well don't forget some points of Unity
- Big team
- They are not working on a game in priority one instead of the engine
- Iphone and Nintendo WII versions ( go to their forum and see how some iphone games can be sold a lot smile ! )
- An mmorpg game have already be done with Unity.
- engine is choosen for the next mmorpg of Age of conan team.
- Lot more professionnal and serious team indeed
- All in one Easy editor : Go to their forums to see how many new little games can appear in one week smile !!

That's the points i like.
But i agree like in the old time , Gamecore engine is going on the good way and road , the team is beginning to be more professionnal, you will only see it during the year.

Just some questions :
- Will Gamecore keep on the road , or will it scratch on the sideway like before (no news of the engine and team during months ) ?
- will gamecore users have some updates during this year ??

That two last questions can make some people be carefull and put money in something more sure like A7 (A8 ?) , Unity or Torque 3D.


Last edited by ratchet; 04/24/09 21:07.
Re: GameCore 2.0 release [Re: ratchet] #262606
04/24/09 21:20
04/24/09 21:20
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
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Joined: Feb 2003
Posts: 204
England
Up to now GameCore hasn't earnt enough to fund its own development so it's been kept afloat with other projects. This has slowed development and made support substandard.

The development company has now been bought out, what that means for the future is anyones guess but I really hope it means a cash injection and good times ahead...

Re: GameCore 2.0 release [Re: BigDaz] #262621
04/24/09 22:14
04/24/09 22:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Humm .. well let's hope , or in last chance it could become open source.

Well ... just tried Gamecore 2.

1) Bad points :



- only simple demos, not real world with good textures,grass etc ... something more solid like Unity Island to jude engine power frown

-pathfinding demo don't work , the character hits the walls instead of following path nodes ?

-in adventure demo in the shadow areas, appears in some milliseconds sudden white lines like the polygons were cutted ? glitch of shadow maps ??

- The old buggy racer level (fisrt demo we had with Beyond Virtual) is now lot more smooth and fast.
but it's a really very simple level with simple objects.
let's wait for a real demo with normal mapped models to see real power.

-Well I haven't tested import of animated models (i use Blender only )

- It don't have the templates mini panels that have unity :
(camear follow, third person controller , etc ...)

- I remember scripting was not really easy , not hard , but i find Unity script lot more easy (personnal opinion)


2) good points :

- The editor is really complete (terrain ,water editors) and offer a cool workflow, it seems to have cool features : physic panel i've tested.

- workflow lot more advanced and better than A7

- engine seems to have some good power

My personnal conclusion :
I won't buy it caus of what i had in the past with it.
I have Unity Indie, i'm very happy with it, so i don't need it and i prefer to wait a year to see how Gamecore 2 will evolve and if it stays on the road ?

For now ,i can only say it's a good engine now, with shaders.
It have a complete editor for terrain,water,physics . . .

For me it's a really good engine,with cool workflow and people buying it will be able to quickly make something and will surely happy smile



Last edited by ratchet; 04/24/09 22:21.
Re: GameCore 2.0 release [Re: ratchet] #262675
04/25/09 07:08
04/25/09 07:08
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Time to tell my opinion.

Be careful with the Indie. Once you have it you are not allowed to resell it again. License is not transferable. I wanted to leave and get at least my money back, no way.

Be careful with what you post on their forums. Bugreports or even a wrong word gets counted as an attack at the fanproduct. Had countless battles with those guys. But i sometimes cannot be quiet, so i'm not this unguilty at this situation grin

It has also still some teething problems. Like the Editor has US Keyboard layout only. Which stopped me at the point where i wanted to modify the menu (you have to touch some code here). Especially the additional characters like brackets are at completely different locations at a Non US keyboard. But hey, now that i have moaned enough they have finaly fixed it, and the fix will be released with the next patch.

Or stuff like limited shaders. I would especially miss the splatting terrain shader. But that will surely grow over the time.

What finally stopped me using it, what's really the weak side of GC is Angelscript. Angelscript is much harder to learn and to use than Lite C. It's not only harder, it lacks of documentation and examples too. And this combination is baneful. It's like always intending the wheel from scratch. There is no place where you could have a look. Those places are not made yet. At least the manual looks a bit more complete now. But that's ways not enough.

When i started with 3DGS and Lite C it took me a week to understand the basics (A hail to the Lite C Workshops) and to make a little primitive flight simulator. Takeoff, flying, landing. Including some instruments like altimeter, horizon, speed. I tried the same in GC. And gave up after a month without to even move my plane. What i managed after this month was that i had my first battles at their forum by asking uncomfortable questions ...

I personally wouldn't touch it again. I have put it aside, and it collects dust now.

Last edited by Tiles; 04/25/09 07:09.

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Re: GameCore 2.0 release [Re: Machinery_Frank] #262728
04/25/09 15:02
04/25/09 15:02
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: Machinery_Frank


I found nothing about scene management. But scene management is the most important fact of an engine technology. This is what an engine should do: render and occlude contents as fast and as good as possible.



Game Core 2.0 supports " occlusion "
What is it exactly ? a sort of Octrees ?

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