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Re: A7 Web Player?? [Re: Machinery_Frank] #261528
04/18/09 10:24
04/18/09 10:24
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
This is very promising. Although the previously posted Gamestudio demo has some lacks (starter window and the engine window is visible for some frames before it gets embedded), I think this could be a possible solution.

I was first disappointed that the whole game has to be download in advance but after reading the SDK help file of the OSA kit this is not necessary with the professional version. You can communicate with the browser and download files in another task and get percentage information.

To hit the nail: virtually, you can just tie together all binaries (exe, acknex.dll, plugins, etc.) and download nearly everything ingame, before you use it. Therefore you can log for each level all needed files and a custom level loader could check the list against possibly existant files on the HDD and otherwise it downloads it. When all needed files are downloaded, a scene will be loaded the usual way with level_load. Music should be nevertheless treated in a special way, I would suggest real streaming through FMOD or else. Even if a music file is only 3-4 MB, not everyone has a high bandwith internet connection wink

The pricing is okay. Though, it is interesting how long it takes until a competing web player for A7 is ready.

Last edited by HeelX; 04/18/09 10:24.
Re: A7 Web Player?? [Re: HeelX] #261532
04/18/09 11:19
04/18/09 11:19
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I was very excited about this tool, but I've heard that under Vista you need admin rights, and it asks you for permission to copy the exe on your pc.
That might reduce the range of customers drastically.

Re: A7 Web Player?? [Re: Pappenheimer] #261533
04/18/09 11:23
04/18/09 11:23
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
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Joined: May 2008
Posts: 150
Switzerland
This is just what A7 needs. Or they could work together and integrate this into the package...

The only permission request I get from Vista is when I install the plug-in. After that the games load and play right away!

Re: A7 Web Player?? [Re: Hitsch] #261534
04/18/09 11:29
04/18/09 11:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Ah, okay. Do you have admin rights on your pc?

Maybe, we can collect the experiences with Quadraxas' demo here.

I've got windows xp and it asked me only whether it is allowed to install the plug-in, too.

What do you think about the customers: Do they hesitate to install the plug-in?

Re: A7 Web Player?? [Re: Pappenheimer] #261540
04/18/09 12:15
04/18/09 12:15
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
You always need to install a plugin, this is also the same for e.g. the unity web player. Other than that there *should* be no other user dialog or else.

Re: A7 Web Player?? [Re: Pappenheimer] #261545
04/18/09 12:31
04/18/09 12:31
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
Yes I do have admin rights on Vista. I'm going to try this out on a guest account later.

I think that users used to hesitate when asked to install a plug-in, and I guess some still do, but it has become much more common and easier to install. So I don't think that people will not try out a game just because it takes a plug-in to run it. As long as they know what their getting...

Last edited by Hitsch; 04/18/09 12:31.
Re: Stop talking about Unity and talk about this one [Re: Captain_Kiyaku] #263422
04/29/09 14:37
04/29/09 14:37
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Originally Posted By: Captain_Kiyaku
Unity can do that too 8D


Well, I don't think so. I am testing the trial of the Unit 2.5 Pro and there is no comparition what so ever.
Starting by the shadows and moving to this tools inside T3D editor: Look:
http://www.garagegames.com/community/blog/view/17049/2#comments

Re: Stop talking about Unity and talk about this one [Re: XNASorcerer] #263428
04/29/09 15:26
04/29/09 15:26
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
I'm the only one who is worried that the end-user will have to download too many webplayer plugins for all the engines? smirk

Re: Stop talking about Unity and talk about this one [Re: XNASorcerer] #263429
04/29/09 15:26
04/29/09 15:26
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Well i'm not fanatic to Unity but i've got some points :

- Road editor : that's on the works for Unity :
http://forum.unity3d.com/viewtopic.php?t=20576
- And for the water editor : it's just a shader.
In Unity , you could also create the mesh with the form you want for the river of your scene.
You just apply the shader and that's it.

I recognize that in Torque : be able to create pieces of water and modify them (size, shader parameters) in real time is a good thing.

Just don't forget some points :
- Unity script is very easy compared to Torque (for additionnal tools/ things you can use C# , no C++)
- how it's easy in Unity ot create things, and how good the workflow is (drag and drop physic panels on an object)

You can go to showcase of Unity and see how many thinsg are created by non programmers (or very beginners in programming) people.
But indeed, Torque 3D now have impressive editors , good shader library , great shadow management.
Now all it needs, it's like Far Cry editor : the same AI for ennemies.

Well , just keep relative also , that's good point to show others engines advantages, it can inspire others engines.
After that , even with such advanced tools, i doubt lot of us will achieve a big AAA title with lot of AAA textures, structures and characters smile



Last edited by ratchet; 04/29/09 15:27.
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