Hi,
ent_playsound and ent_playloop calculate the sound volume and direction by using the distance between the entity and the camera.
It would be great if it would be possible to do the same for the distance between the entity that is playing the sound and another entity in the level (for example the current player).
Something like this:
ent_playsound (ENTITY*, SOUND*, var volume, ENTITY*);
Regards,
Pegamode.