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Re: Gamestudio 7.77 public beta [Re: jcl] #264261
05/05/09 11:31
05/05/09 11:31
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
JCL,
Why might it be that with this new version as compared to 7.73, my terrain is not identified and the avatar is situated below the terrain at start-up.
Thanks...
Paul

Re: Gamestudio 7.77 public beta [Re: jcl] #264265
05/05/09 11:49
05/05/09 11:49
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I'm just uploading a new public beta version, to the same URL. It should be downloadable in about 30 minutes.

Two differences: Publishing works now, and a small error - a wrong material name - was fixed in the carlevel script.

- Avatar below the terrain surface: This can have two reasons. Either the avatar is already placed too low in WED. Or the script function that adjusts its height has a random bug so that it sometimes works, sometimes not. Try it with the function from the c_move example in the manual.

Re: Gamestudio 7.77 public beta [Re: jcl] #264266
05/05/09 11:51
05/05/09 11:51
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Now better.

Re: Gamestudio 7.77 public beta [Re: Cowabanga] #264295
05/05/09 13:26
05/05/09 13:26
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
Hmm ... I can't install the new version.

I only see the progess bar while extracting the setup files, but then the installer doesn't start.

Re: Gamestudio 7.77 public beta [Re: pegamode] #264297
05/05/09 13:32
05/05/09 13:32
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
I've had the same problem. Now it's working though.

Last edited by Hitsch; 05/05/09 13:32.
Re: Gamestudio 7.77 public beta [Re: Hitsch] #264299
05/05/09 13:35
05/05/09 13:35
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
What did you change?

I have the problem on 2 machines.

Re: Gamestudio 7.77 public beta [Re: pegamode] #264301
05/05/09 13:38
05/05/09 13:38
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
I'm currently downloading the file again and now it's some kb bigger than before ... I hope the new file will work.

Re: Gamestudio 7.77 public beta [Re: pegamode] #264302
05/05/09 13:44
05/05/09 13:44
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
Now it works fine.

Was the file changed on the server?

Re: Gamestudio 7.77 public beta [Re: jcl] #264378
05/06/09 00:25
05/06/09 00:25
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
JCL,
I found out why my Avatar starts below the terrain...
(running A7.77)
I put a cube below the Avatar and if I jump from the cube across a gap between two terrains, the Avatar moves on the terrain properly... But, there are gaps in the terrain and Edge Artifacts... (Which is why the avatar starts below the terrain, it just so happens that my avatar was located close to a terrain edge and fell down a gap.) You need to know that I believe that this is a problem with A7.77 because these gaps and artifacts do not exist with A7.3... Also, I scripted out the terrain_lod and terrain_chunk variables but as you can see in the image the problem still exists. (With these variables activated the edge artifacts are at all edges...)

I attached a link to an image (see below)... if you can't see the image please let me know and I will forward via e-mail... And by the way ... thanks for your response and your efforts...

There's always some dam problem... Good Luck with this one...
Paul




Re: Gamestudio 7.77 public beta [Re: TerraSame] #264393
05/06/09 05:55
05/06/09 05:55
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, the edge artifacts are indeed caused by this version. The reason is that the engine tries to stitch terrain edges together, by increasing or reducing the heights of the edge vertices until the terrain starts and ends at the same height. This causes artifacts when, as in your case, you put a huge terrain together from some smaller terrains.

I'll release a version 7.77.1 where this behavior is removed.

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