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Re: GameCore 2.0 release [Re: BigDaz] #264064
05/04/09 06:59
05/04/09 06:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Well done BigDaz, the physics look believable.


Models, Textures and Games from Dexsoft
Re: GameCore 2.0 release [Re: Machinery_Frank] #264073
05/04/09 07:46
05/04/09 07:46
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
yeah it looks like it has a better physics engine. nice videos.

Last edited by Quadraxas; 05/04/09 07:46.

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Re: GameCore 2.0 release [Re: Quad] #264080
05/04/09 08:19
05/04/09 08:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I think the best solution is for a game engine to develop it's own import/export plugins for a few of the most popular formats, and list the version of those formats supported
Yes i thinhk also it's the better to do.


Now all the people who spend all day making the best damn bananna-cream pie get all frustrated when they can't actually import their pie because the game eninge doesn't recognize banana-cream as an actual 'pie'...mmmm....banana-cream pie....

...ok, gotta run to the store now! C'ya!

Ahhhaahaaahahaaaa laugh

The videos are cool, but any engine have already that style of physics.


Last edited by ratchet; 05/04/09 08:24.
Re: GameCore 2.0 release [Re: ratchet] #264105
05/04/09 11:08
05/04/09 11:08
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
@BigDaz: The videos are great! smile

Re: GameCore 2.0 release [Re: Cowabanga] #264120
05/04/09 12:59
05/04/09 12:59
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I bought BV in 2006, so am I able to get the update?

Re: GameCore 2.0 release [Re: Frederick_Lim] #264128
05/04/09 13:54
05/04/09 13:54
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
They said in this actual thread it would be free for old buyers of Gamecore(old Beyond Virtual) ?

Well try to have it and tell us if it is really possible smile ?

When will we see some real demo of the engine ????

Re: GameCore 2.0 release [Re: Frederick_Lim] #264140
05/04/09 15:39
05/04/09 15:39
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
Originally Posted By: Frederick_Lim
I bought BV in 2006, so am I able to get the update?


If you have your serial number then you can

Last edited by Felixsg; 05/04/09 19:15.
Re: GameCore 2.0 release [Re: Felixsg] #264306
05/05/09 14:00
05/05/09 14:00
Joined: May 2008
Posts: 331
Lithuania, Vilnius
Jaxas Offline
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Jaxas  Offline
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Posts: 331
Lithuania, Vilnius
i watch video, and what can i say, there's nothing what GS can't do smile


The smaller the bug, the harder it is to kill.
_________________________________________
Forklift DEMO (3dgs)
Re: GameCore 2.0 release [Re: Jaxas] #264416
05/06/09 08:20
05/06/09 08:20
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Yeah GS can do it.

In A7 you put physics and t otweak you have to go to sed and relaunch each time your game frown
Gamecore Visual Physics editor avoid that painfull workflow , A7 would need this to really level up the workflow with also a physic editor.

Re: GameCore 2.0 release [Re: ratchet] #264422
05/06/09 08:36
05/06/09 08:36
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
yeah,
hope GED evolves in complete full featured editor.(also a better physics engine :))


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