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Re: Projection texture (FFP) [Re: XD1v0] #264735
05/07/09 20:31
05/07/09 20:31
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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KiwiBoy  Offline
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Joined: Apr 2009
Posts: 298
Southern Oceans
My God XD1v0, your examples contain a massive amount of usefull and tightly coded stuff, can I use some or base some code around them?

Loved playing with the different levels but the torch one I really liked as well as the bird shadow.
Would animated textures be possible (im thinking caustics here)

Thanks for the brillient examples.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: Projection texture (FFP) [Re: KiwiBoy] #264826
05/08/09 12:42
05/08/09 12:42
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline OP
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XD1v0  Offline OP
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Joined: Jun 2008
Posts: 151
Ukraine
Quote:
can I use some or base some code around them?

Yea, sure, otherwise why I wrote this code wink

Quote:
Would animated textures be possible

You can use any BMAP pointer, just set them to material skin, you can even use AVI video.


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Re: Projection texture (FFP) [Re: XD1v0] #264851
05/08/09 14:13
05/08/09 14:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
ok so i managed to get it working... its pretty cool but i think its limited to the size of your level... am sure it'll work fine on small maps... i kno some of the errors cant or will be difficult to fix but i wanted to post my results




Re: Projection texture (FFP) [Re: darkinferno] #264909
05/08/09 18:12
05/08/09 18:12
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline OP
Member
XD1v0  Offline OP
Member

Joined: Jun 2008
Posts: 151
Ukraine
Dont forget this is shader not special for shadow, this is only projection texture mix with dynamic lighting (mtl_pTex1,mtl_pTex2 not mtl_pTex3).
Try to use mtl_pTex2 you level must see beter, you can delete wrong placing shadow adding dynamic light.
ps: Also be beter if you learn FFP cool


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Re: Projection texture (FFP) [Re: XD1v0] #264927
05/08/09 20:21
05/08/09 20:21
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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S

Joined: Oct 2006
Posts: 873
nice one smile Thanks for sharing!

Re: Projection texture (FFP) [Re: Shadow969] #264928
05/08/09 20:24
05/08/09 20:24
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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KiwiBoy  Offline
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Posts: 298
Southern Oceans
Thanks, really appreciated.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

My WebPage
Re: Projection texture (FFP) [Re: KiwiBoy] #266875
05/20/09 13:23
05/20/09 13:23
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
I like the projected flashlight, havent tested on big level yet,but I think it runs faster than stencil shadow I guess...
I found that somehow the soft shadow color become brownish rather than gray, is there any work around for this?
Still, this makes LiteC free more teeth than before... Great contribution, thanks for sharing...

Last edited by bart_the_13th; 05/20/09 13:27.
Re: Projection texture (FFP) [Re: bart_the_13th] #302501
12/19/09 23:04
12/19/09 23:04
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
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PietroNifosi  Offline
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Joined: Dec 2009
Posts: 217
Italy
very nice scripts

Last edited by PietroNifosi; 12/20/09 00:32.

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Re: Projection texture (FFP) [Re: PietroNifosi] #315027
03/12/10 18:43
03/12/10 18:43
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Sorry for bumping this old topic...


I really have no clue how to append this to my code, don't even know what i need...


I already have a code for everything else but not for my flashlight...

My level is block based. but not everything is made of models...


can you please help?

Re: Projection texture (FFP) [Re: Rei_Ayanami] #315034
03/12/10 19:35
03/12/10 19:35
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Posts: 2,113
NRW/Germany
agreed !


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