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3dgs third person shooter play test #264681
05/07/09 14:08
05/07/09 14:08
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
first i start with some noobing laugh... yesssssssss, i finally join tha forum after being rejected god knos how many times...

hehem.. back to business




This is the video of the untitled 3ps project am working on but might stop because of lack of resources and help, gamedesigners are nonexistent where i'm from... this video is only to show the gameplay mechanics done so far... which includes:

-ragdoll system(unfinished)
-weapons system(80%)
-weapons select system(85%)
-physics interaction and movement(75%)

CLICK HERE TO SEE YOUTUBE VIDEO PLAYTEST

second playtest..

what i basically want is for you guys to submit ideas that you think would be cool for the game or if you have 3dgs and wanna help or trade code, let me know... currently i only have the LITE-C FREE version of 3d gamestudio so as u can see, i'm very limited... dont know wen i'll be getting some cash ready... but until then... oh, ideas i would like to see could fall into :

melee killoffs- killing an enemy at close range via a melee attack
vehicles- simple yet effective vehicles
new weapon ideas- no laser stuff or fantasy crap... oh, or mines and stuff like that
gameplay ideas- anything that you think would suit this gametype... remember, its aimed to be a slightly futurisstic shooter


as you can all see, my modelling, animation and texturing skills are almost nonexistent so... if you can model and wanna see them ingame... sure... laugh..











Last edited by darkinferno; 05/09/09 04:29.
Re: 3dgs third person shooter play test [Re: darkinferno] #264694
05/07/09 15:24
05/07/09 15:24
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
My friend, this is AWSOME!
The combat showed in the video looks very intense, although the enemies are just dumb.
Weapon selection, shooting and especially those rockets look very pro (coding-wise, not the models).
And the effects are really nice!
It very reminds me of Gears Of War! Very good, how long are you doing this now?

Re: 3dgs third person shooter play test [Re: darkinferno] #264695
05/07/09 15:24
05/07/09 15:24
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
wow, looks good and promising.

i was like OMGUOMG at the shooting the rocket part.

nice so far keep it up.

From what i can see your modelling and animating skills are better then mine so i can't help you on this... hope someone does.


3333333333
Re: 3dgs third person shooter play test [Re: Quad] #264698
05/07/09 15:34
05/07/09 15:34
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
Same here.
It's not very nice looking, but the scripting seems very solid. The weapons handling is very believable and I like how the rockets keep following the direction the player points at.

I don't think that you would just need some nicer models though, but a concept and a setting for the game.

Great work.

Re: 3dgs third person shooter play test [Re: Hitsch] #264699
05/07/09 15:41
05/07/09 15:41
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
quite a good start. better models and animations, and better level and this would look awesome
keep it up! smile



Ubi bene, ibi Patria.
Re: 3dgs third person shooter play test [Re: Hitsch] #264700
05/07/09 15:43
05/07/09 15:43
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
let me guess: you didn't wanna make a death-animation, so your player just never dies? laugh

nice work, but, obviously, the art work needs a lot of work.

The rockets ARE awesome laugh


~"I never let school interfere with my education"~
-Mark Twain
Re: 3dgs third person shooter play test [Re: Germanunkol] #264704
05/07/09 16:11
05/07/09 16:11
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
It's cool! Good work! smile laugh

Re: 3dgs third person shooter play test [Re: Cowabanga] #264705
05/07/09 16:21
05/07/09 16:21
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
XD i saw this a while back (as in a few days :p)

Congrats on registering lol.

And yeah good work


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: 3dgs third person shooter play test [Re: Germanunkol] #264725
05/07/09 19:52
05/07/09 19:52
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Originally Posted By: Germanunkol
your player just never dies?


Metal never dies!

very good!

Re: 3dgs third person shooter play test [Re: txesmi] #264756
05/07/09 23:58
05/07/09 23:58
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
@the_clown: i started with lite-c about a year and a half ago.. it all started as an fps but i had a change of mind..
@hitsch: i kno what you mean.. all the models are just placeholders however.. and i do have the story and concept already written but i kno i cant persue that just yet... it'll need alot of work so right now i'm just setting up my code so i can apply most shooter concepts to it...
@germanunkul: i'm still working on the 'deaths' but i dont use animations for any of them... i'm trying to perfect the ragdolls but as said before... 3dgs handles joints in strange ways
@blade: laugh.. cant believe how easy it was laugh... i used a google account

Last edited by darkinferno; 05/08/09 01:00.
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