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Re: 3dgs third person shooter play test [Re: darkinferno] #264757
05/08/09 00:14
05/08/09 00:14
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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Southern Oceans
Very cool, love your coding expertise, its great to watch good concepts but I especially liked it when the player straped the spare weap on back, thats how it should be these days smile
Ragdoll kills look good too, good work.


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Re: 3dgs third person shooter play test [Re: KiwiBoy] #264760
05/08/09 00:23
05/08/09 00:23
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
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Just down the road from Raven
I was amazed at the whole coding aspect of it. Very very good work!

Noone mentioned this, but I actually liked the 'tracer' bullets by the enemy. It gives you a clear picture of where the enemy is when he's shooting, and I liked it a lot! I havn't seen that before, and it's a nice addition!

Keep up the good work! Hopefully you'll get help on your project, or be invited to work on another project.

Great skills you have smile

- Jason


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Re: 3dgs third person shooter play test [Re: BlueBeast] #264880
05/08/09 15:35
05/08/09 15:35
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Got an idea for a nice weapon... How about a gun that fires that kind of saws, like discusses?

EDIT: By the way, one question: How do you handle aiming? I mean, it looks like you have a fixed crosshair (panel), and all shots are forced to got to the point under the cross, i suppose you use c_trace to get that vector. But if the player's standing at a corner, it could be that the line between the target vector and the gun's muzzle position doesn't reach the target. How do you handle that?

Last edited by the_clown; 05/08/09 15:40.
Re: 3dgs third person shooter play test [Re: the_clown] #264883
05/08/09 15:51
05/08/09 15:51
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
actually i'm still working on this, it has alot of bugs.. i actually trace from the camera and the bullets(created at the nuzzle) are just basic objects that fly to tha hitpoint..

Re: 3dgs third person shooter play test [Re: darkinferno] #264884
05/08/09 16:01
05/08/09 16:01
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Hm. So you don't have a bugless method too. Too bad.

Re: 3dgs third person shooter play test [Re: the_clown] #264960
05/09/09 04:03
05/09/09 04:03
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
well the bugs rarely occur.. i didnt recreate any of them in tha vid above nor this that am about to show...

this is just a second playtest with a few things i've been working on.. yes, i kno the ragdolls are horrible but its all a work in progress

see second video here...
second playtest..

there are alot of errors in this vid... even more than the first... but it shows some new implementations that i've been workin at... am still seeking help and ideas..

Re: 3dgs third person shooter play test [Re: darkinferno] #264972
05/09/09 08:48
05/09/09 08:48
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
heli looks nice and the buggy should be a little faster i guess. Keep it up!

p.s. you can take part in contests, i dont know what next contest will be about, but you can win a better edition of gamestudio from contests, follow contests part of aums wink


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Re: 3dgs third person shooter play test [Re: Quad] #264986
05/09/09 11:45
05/09/09 11:45
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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looks very good. I like the helicopter and the buggy, but there is no driver in the buggy what looks a bit odd, and the player seems to have lost his weapon as he jumped into the buggy.
But that are peanuts, all in all a very nice video!

Re: 3dgs third person shooter play test [Re: the_clown] #264993
05/09/09 12:28
05/09/09 12:28
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
@quadraxas: thanks for the contest idea.. it'll definately be cool to have a better edition.. i can only imagine the work i'd be able to get done laugh
@the_clown: i implemented the buggy in less than 3 hours... so i kno its troublesome

idk whats the problem.. i develop each piece of code in a seperate project then implement them to the main 1... i finished the driving aspect of the buggy in another project and its amazingly fast and easy to control there... but when i bring to to the main project... everything changes... i'm still trying to figure out y...

Re: 3dgs third person shooter play test [Re: darkinferno] #265004
05/09/09 13:49
05/09/09 13:49
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline
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XD1v0  Offline
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Posts: 151
Ukraine
darkinferno watched you video, really looks good wink


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