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Re: 3dgs third person shooter play test [Re: Gumby22don] #265242
05/11/09 12:37
05/11/09 12:37
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the_clown Offline
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Originally Posted By: Gumby22don
I really like this. I just started working on a similar project - if it wasn't a team effort, I'd definately be looking to swap code with you smile



You too? God, we'll have a wave of third person shooters soon!

Re: 3dgs third person shooter play test [Re: Gumby22don] #265244
05/11/09 12:46
05/11/09 12:46
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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Originally Posted By: Gumby22don

For the animations, try just using a base animation, with a percentage blend of the next animation over it for 20 frames or so. This was the first thing I hit with animation, and it worked pretty quickly. Doesn't matter too much if your walk anim isn't great smile



well actually.. i'm donw with the animation codes for now... currently the character blends between jumping,strafing,walking diagonally, running .. well, theres alot... but i'm only fosucsing on gameplay, that way when i do get the final model, everything will be ready

Re: 3dgs third person shooter play test [Re: darkinferno] #265246
05/11/09 12:50
05/11/09 12:50
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at my pc (duh)
darkinferno Offline OP
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ps.. just letting you guys know that i finished the jeep code, u can enter/exit the vehicle at anytime.. and ALL characters in the game lose health when hit with a fast moving physics object so u can run enemies down or even get crushed by the vehicles... smile happened to me once by accident... an AI shot a rocket that missed me but apparently hit the chopper behind me and that flew and killed me laugh which is how my game should be played.. i want players to have semi-infinite ways of accomplishing a mission...

i dont want any of this 'go here for this bomb to destroy tank'... instead, i'll put the tank and then the player will have to destroy it in watever way that crosses his mind.. i'm aiming for re playability..

1st run: player destroys tank with rocket... ez
2nd run: rocket misses, hits water tank which in turn crushes player.
3rd run: player grenades tank to destroy it
4th run: player gets ran over by tank
5th run: player destroys tank but gets hit by dismantled tank cannon which lowers his health then he gets sniped by another enemy
6th run: NONE of the above

see what i'm aiming for? this is my basic idea

Last edited by darkinferno; 05/11/09 12:56.
Re: 3dgs third person shooter play test [Re: darkinferno] #265273
05/11/09 16:16
05/11/09 16:16
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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weel
you going to make public the code?

Re: 3dgs third person shooter play test [Re: Felixsg] #265281
05/11/09 16:44
05/11/09 16:44
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MDMDFSS Offline
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Can I please, have a demo, then that looks like fun! smile

Re: 3dgs third person shooter play test [Re: MDMDFSS] #265284
05/11/09 17:05
05/11/09 17:05
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darkinferno Offline OP
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@felixsg: i'm going to make SOME of the code public.. but not until the project is nearing completion
@mdmdfss: demo? well.. not for now.. this is only a test level, i need to get ALOT of work done... as soon as i implement AI.. i'll make a quick arena demo.. but AI is a totally new field for me and i dont kno the difficulties i'll face yet... especially since the gameplay is so random

Re: 3dgs third person shooter play test [Re: darkinferno] #265374
05/12/09 11:30
05/12/09 11:30
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the_clown Offline
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The thing about the random ways to solve the missions sounds good. Maybe you could post a bit more about the story and the setting.

Re: 3dgs third person shooter play test [Re: the_clown] #265388
05/12/09 12:35
05/12/09 12:35
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darkinferno Offline OP
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Originally Posted By: the_clown
The thing about the random ways to solve the missions sounds good. Maybe you could post a bit more about the story and the setting.


unedited info straight from the design doc:

When 'name removed' learns that their planet is nearing
extinction due to low resources, their leader sends crafts
on a peaceful search for a host planet but when the captain
places his own beliefs above his orders the 'name removed'
find themselves in human territory and after a mid-space
assault, suffer tremendous damage and the decision is made
to go against their laws and execute planet capturing
techniques on the planet.

Join 'characters names removed' through HUGE non-scripted
battles with a weapons and vehicle system specially built
to keep it simple, fun and submittable to change and witness never before seen actions,scenery and objects exclusive to the game.


as you can see, this might be a little far shot, i've heard over and over again, that no1 will make a triple A game with 3dgs... but if i've already coded better gameplay that alot of 'great' games then i dont see it being so impossible at this moment..
i'm not aiming AAA anyways, i just want to bring across my story and gameplay, i'm particularly fond of the story as i think its a different approach, i'm trying to access emotions such as sadness... but i have alot of work to do in all fields so i dont want to make any statements as yet

Last edited by darkinferno; 05/12/09 12:36.
Re: 3dgs third person shooter play test [Re: the_clown] #265392
05/12/09 12:44
05/12/09 12:44
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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Originally Posted By: the_clown
Originally Posted By: Gumby22don
I really like this. I just started working on a similar project - if it wasn't a team effort, I'd definately be looking to swap code with you smile



You too? God, we'll have a wave of third person shooters soon!


sounds like ur not a fan of third person shooters laugh... am more of an fps fan but i pulled the cam back for design reasons smile

Re: 3dgs third person shooter play test [Re: darkinferno] #265433
05/12/09 14:45
05/12/09 14:45
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the_clown Offline
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Quote:
sounds like ur not a fan of third person shooters ... am more of an fps fan but i pulled the cam back for design reasons


I AM a big fan of third person shooters. The funny thing is, I started one, too! Was actually planned as isometric shooter, but I thought that the shoulder view is more intense...
I'm still at the beginning, so your project is very inspiring.
So I have a question: How do you attach the weapons to the player, using bones or vertices?

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