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Re: ANet - Version 1.2.2.2 released (BETA) [Re: zSteam] #262537
04/24/09 13:21
04/24/09 13:21
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
if you don't want to attach a function to an entity, wouldn't it possibly be easier to create the enttity using ent_create(); locally on each machine?


~"I never let school interfere with my education"~
-Mark Twain
Re: ANet - Version 1.2.2.2 released (BETA) [Re: Germanunkol] #262540
04/24/09 13:53
04/24/09 13:53
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
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Austria
The entity wouldn't have a global pointer then.
=> the entity isn't created on a client that connects after the entity was created. Additionally you can't use the functions enet_send_skills/_flags/_pos/_ang and enet_ent_remove.

@zStream: Ok then this is a bug because this shouldn't cause a crash.
[EDIT] If I'm passing NULL instead of the funcname I get no error. Can you post me your privious code that caused the crash , please?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - Version 1.2.2.2 released (BETA) [Re: Dark_samurai] #262853
04/26/09 16:56
04/26/09 16:56
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Posts: 3,023
The Netherlands
Ok, a bit late, yes I agree (promised it some months ago :P)...

BUT, i finally got round to buying the Anet Pro.
Simple reason, i'm gonna use this in a project to finish my school, hehehee.

Waiting to get a mail or something with the plugin, but then youre in for a 2 months of endless annoying mail (aka support mails!) har har har!

anyhoo, I hope to get it soon, so i can start asap ^__^

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: ANet - Version 1.2.3.1 released (BETA) [Re: Helghast] #263072
04/27/09 19:04
04/27/09 19:04
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Posts: 1,930
Austria
@Helghast: Thanks for your purchase!

Ok, here is a the last Beta Version (1.2.3.1) befor I will release the new update (If there are no bugs):
- Demo 1.2.3.1
- Manual Ger
- Manual Eng
- default.c

What's new:
+ enet_get_datatransfer() changed to enet_get_bps()
+ fixed a Bug in Client+Server mode

I changed something on the sending behaviour of ANet when using Server+Client mode. So if you do testing, please keep an eye on that. Affected can be all sending and entity functions.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - Version 1.2.3.1 released (BETA) [Re: Dark_samurai] #263208
04/28/09 11:20
04/28/09 11:20
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
Seems like the newest manual (english) still has enet_get_datatransfer()


~"I never let school interfere with my education"~
-Mark Twain
Re: ANet - Version 1.2.3.1 released (BETA) [Re: Germanunkol] #263239
04/28/09 15:46
04/28/09 15:46
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Posts: 1,930
Austria
Thanks for reporting. I've uploaded a new version.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - Version 1.2.3.1 released (BETA) [Re: Dark_samurai] #265320
05/12/09 00:14
05/12/09 00:14
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
is there a way to get two seperate compilations to connect to eachother, i wonder because I honestly dont want to distribute my server to everyone?

Re: ANet - Version 1.2.3.1 released (BETA) [Re: lostclimate] #265327
05/12/09 03:24
05/12/09 03:24
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
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Gumby22don  Offline
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Posts: 175
I believe he put that into v 1.2.1.1 - someone said they were very happy with it.

+ Using different scripts for server and client in Lite-C

Don
have a great day

Last edited by Gumby22don; 05/12/09 03:26.
Re: ANet - Version 1.2.3.1 released (BETA) [Re: Gumby22don] #265331
05/12/09 04:29
05/12/09 04:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
thanks, ill look to see if i can figure it out because i cant seem to get it to work.

Re: ANet - Version 1.2.3.1 released (BETA) [Re: lostclimate] #265461
05/12/09 15:43
05/12/09 15:43
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Look into the manual under anet_use_handles().

But be aware that using different applications causes more traffic. The reason is, that ANet can't use the handle of variables anymore so it has to use the variable names.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
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