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Re: 3dgs third person shooter play test [Re: darkinferno] #266830
05/20/09 05:57
05/20/09 05:57
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
your explosion could use some work...
make the velocity of the particles get smaller while they fly out, it makes it look more like an explosion I think. It will need LOTS of tweaking that way though, until it looks real good:

void explo_event(PARTICLE* p)
{
p.alpha -= time_step*5;
vec_normalize(p.vel_x,p.alpha*p.skill_a);
p.size += time_step*2;
if(p.alpha <= 0)p.lifespan = 0;
}

void explode(PARTICLE* p)
{
...
p.skill_a = .5;
p.event = explo_event;
}

Other than that, very impressive coding. I'd really like to know how you got the blue beam working. is it just s streched sprite/particle? cause it looks real nice, better than mine for sure :P
Nice ragdolls, they look much better now!


~"I never let school interfere with my education"~
-Mark Twain
Re: 3dgs third person shooter play test [Re: Germanunkol] #266832
05/20/09 06:24
05/20/09 06:24
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
nice, like your nades too.


3333333333
Re: 3dgs third person shooter play test [Re: Quad] #266836
05/20/09 07:43
05/20/09 07:43
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
very nice. i think ragdolls should move/fall a bit faster.

other then that...progress is clearly visible wink



Ubi bene, ibi Patria.
Re: 3dgs third person shooter play test [Re: croman] #266935
05/20/09 22:12
05/20/09 22:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
oh sorry.. i actually posted a slowed down version of the video so its actually alot faster... i was just showing the ragdolls movements.. lol, i couldn't have made a game that slow.... and the beam is a stretched MODEL... i haven't started working on any visual effects yet so they will all look better, i'm just getting the framework down...

Re: 3dgs third person shooter play test [Re: darkinferno] #266978
05/21/09 09:07
05/21/09 09:07
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
but it looks nice!
cool ragdoll and nice weapon effects!


3D-Gamestudio A8 - Commercial
Re: 3dgs third person shooter play test [Re: darkinferno] #267250
05/22/09 18:46
05/22/09 18:46
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline
Member
Jaeger  Offline
Member
J

Joined: May 2009
Posts: 258
Chicago
I watched your video, inferno. Excellent work! I can't wait to see this when you're artwork is finished! Looks like a fun game, to say the least! laugh

For the FPS vs. 3PS debate:

I think FPS is best for games that focus primarily on shooting, guns, and military simulations.

Games that have a lot of fighting, hand to hand combat, melee attacks, and more arcade style games (like GTA) are best in 3P.

P.S.- Your laser guided rockets are awesome! wink

Re: 3dgs third person shooter play test [Re: Jaeger] #267297
05/23/09 02:30
05/23/09 02:30
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ima copy that post over to that thread, thanks though... not moving to art yet but even so, other aspects are looking alot better...

Re: 3dgs third person shooter play test [Re: darkinferno] #267501
05/24/09 15:00
05/24/09 15:00
Joined: May 2009
Posts: 2
K
kevNxT Offline
Guest
kevNxT  Offline
Guest
K

Joined: May 2009
Posts: 2
How long do you need for programming this game?

Looks very very nice for Lite-C free

Re: 3dgs third person shooter play test [Re: kevNxT] #267520
05/24/09 17:44
05/24/09 17:44
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
couple years actually, took a while to learn the basic and i'm still working at learning more...

Re: 3dgs third person shooter play test [Re: darkinferno] #268843
05/31/09 12:46
05/31/09 12:46
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
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