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Re: Walking through doors !!! #2658
04/26/01 15:10
04/26/01 15:10

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Anonymous OP
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I have a funny solution for this... why don't u create the same door as a map entity and try it.. if mdls have lots of collision problems....

I think doors can be made as map entities .. unles u have a animated door ... ???? What do u say ??


Regards,
Sac


Re: Walking through doors !!! #2659
04/26/01 20:05
04/26/01 20:05

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Just an idea:
If you use things like trace, sonar,.. which can set a "you" on models/...,
perhaps there is a "you" on your door and "move" ignores "you" (see manual)

try "you = null;" before your player- "move.."-command if you don't need any of that "you"'s
or look at the trace/sonar/.. whether you can set the"ignore_models"-flag


Re: Walking through doors !!! #2660
04/26/01 22:02
04/26/01 22:02

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Even this is a good idea ....

Regards,
Sac


Re: Walking through doors !!! #2661
04/27/01 04:29
04/27/01 04:29
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
J
James Snydstrup Offline
Senior Expert
James Snydstrup  Offline
Senior Expert
J

Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
Collision detection with .mdl occurs in two different ways.

Models collide with level geometry based on the level hulls and the 'orgin' of the model.

Models collide with other models based on the 'bounding box' of the model.

If your model is moveing through level blocks then check where the orgin of the model is. I have made the mistake before of haveing the orgin at the very base of my model. I could then walk through walls i.e. a human model with the orgin at the feet instead of the mid section.

If your model is moveing through other models then you may want to adjust the MIN_X, MIN_Y, and MIN_Z values for the model. These will essentially adjust the size of the bounding box for the model.


Re: Walking through doors !!! #2662
04/28/01 03:05
04/28/01 03:05

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sprinkhaan obviously resembles the Dutch name for grasshopper...

Nemo


Re: Walking through doors !!! #2663
05/04/01 03:43
05/04/01 03:43

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I can find any differences between good and bad models, only the origin.
But by doors you need to place the origin at the place of the hinge, and
then you can't place it in the middle.
Is there a way to convert MDL's into WMB's? When you're using WED this is
not possible, because when you try to build, it is just not doing anything.
[ruhr-it]Capella, you idea doesn't work, because if this would be the problem,
you could walk through every model, and I can only walk through my door models.
And changing the min_x etc. won't help too, because by changing this you change
the bounding box of every model. And all models are good if I am using this values,
so why not my doors?

Re: Walking through doors !!! #2664
05/05/01 07:29
05/05/01 07:29

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I had the same problem with you and these are some ways to solve the problem. Firstly you must understand that you cannot use a mdl for a door. It has to be a wmb. I read what you said about the wed doing nothing and i must tell you that i have made many wmbs, including doors, this way. Just be more careful with the build options and the lighting. If this doesn;t work anyway, try to modify the door that is given as a prefab at the wed.

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