Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (vicknick, AndrewAMD), 1,292 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 6 1 2 3 4 5 6
Re: first person verses third person? whats your views? [Re: Cowabanga] #266213
05/16/09 18:27
05/16/09 18:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:
wondering whats the downfall


the downfall is also a feature, it creates tunnel vision so you cant see as many enemies to your left and right, which is why walking sometimes is more advantageous.

Re: first person verses third person? whats your views? [Re: lostclimate] #266214
05/16/09 18:29
05/16/09 18:29
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i think for a superb horror shooter.. the ego view is better. less visible area. More "self-" Feeling

But for a Shooter like any other ( see postal 3 ), the 3rd Person view is good ( always make an option for changing to Ego-mode )..

But there are also Games like "Dead Space"... After a while, i never thought that it´s 3rd person.. but the feeling was the same as Ego.. horror pure..

I thinks it´s related to the game.. and your personal feeling about that.

Last edited by Espér; 05/16/09 18:31.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: first person verses third person? whats your views? [Re: Espér] #266284
05/17/09 10:22
05/17/09 10:22
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
You could implement an intiutive cover system. Check whether a wall is in front of the player. If there is a wall and he's moving towards it, switch to cover mode. Pressing the backwards key will let him move out of cover. It is the same like with other cover systems, just changes the triggering event from key-press to just moving against a wall.

EDIT: just checked the net for intense third person shooters...
Look at this, Crysis in third person view, doesn't look
less intense.
http://www.youtube.com/watch?v=aSu7GqL5ovo

Last edited by the_clown; 05/17/09 11:00.
Re: first person verses third person? whats your views? [Re: the_clown] #266307
05/17/09 12:39
05/17/09 12:39
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: the_clown
You could implement an intuitive cover system. Check whether a wall is in front of the player. If there is a wall and he's moving towards it, switch to cover mode. Pressing the backwards key will let him move out of cover. It is the same like with other cover systems, just changes the triggering event from key-press to just moving against a wall.

EDIT: just checked the net for intense third person shooters...
Look at this, Crysis in third person view, doesn't look
less intense.
http://www.youtube.com/watch?v=aSu7GqL5ovo


that's not the point here, as stated in the first post, this isn't about what looks great, or looks intense, we all know third person shooters look more action packed than fps's(feel free to question that) HOWEVER, i'm talking about the feel that's lost when pulling the cam back, the player is less a part of the game and its now more like he's on the outside looking in, also the cam in a third person shooter alone helps the player because he can see more objects around in unlike in an fps where the player spins the cam 180 degrees searching for a bad guy that's just to his left, we're talking about getting the immersion back and am sure that immersion is lost even from the video seen, it looks fun and intense but the "immersion" isn't the same... once again, anyone should feel free to question this ...

the cover system seems interesting and I'll be testing to see how it works and what are the other downfalls other than the ones that i know directly, including the fact that the gameplay would have to be slowed down but its something i'm willing to do, feel free to make more points on this...

@esper: exactly, dead space kept the immersion high because they lowered the pace of the game, that in itself changes the game from run and gun to where the player has to play more careful then they mix it up with quality sound effects and eerie music and they have their immersion back...

once again, feel free to question any of these points as this is the point of the thread also, other ideas for intuitive cover systems that dont break the flow of the game could be helpful...

Re: first person verses third person? whats your views? [Re: darkinferno] #266334
05/17/09 15:01
05/17/09 15:01
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
I know, and I didn't mean "intense" like "oh, it LOOKS intense". I meant it also FEELS intense.

Re: first person verses third person? whats your views? [Re: the_clown] #266340
05/17/09 15:14
05/17/09 15:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i tend to always switch my fps games to third person if i can because it has has more action, so i agree.. what i meant though, think of it from a horror point of view... would the player feel as much fear in third person as if they were in first... if not, what are the changes that could be made to not lose that immersion

Re: first person verses third person? whats your views? [Re: darkinferno] #266343
05/17/09 15:19
05/17/09 15:19
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
In a horror game, you should EVER keep the distance between camera and player as short as possible. I can't really imagine how to keep the maximum that the first person view has, but keeping the distance very short is surely the first step.

Re: first person verses third person? whats your views? [Re: the_clown] #266509
05/18/09 15:16
05/18/09 15:16
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
FPS games require more detail and more gfx quality.
3RD person makes sense if its vital for you to see what arround you...fighting games, melee fight in general or any swordfight. also group interaction is easier like in WOW.

3rd person can blend in the environment a lot better to the player character then first person. you interact with models and have a bigger impact on them (climbing, pushing,...)

i am not a big fan of switching views. keep one view works better for the atmosphere i think.


cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: first person verses third person? whats your views? [Re: Blattsalat] #266514
05/18/09 15:29
05/18/09 15:29
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i'm not planning on switching views, in my opinion it breaks the game somewhat and i agree with what you said, am just looking at ways to complete the transit from first to third without losing too much

Re: first person verses third person? whats your views? [Re: darkinferno] #266538
05/18/09 16:17
05/18/09 16:17
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Right, switching views does only rip the player out of the game.

Page 2 of 6 1 2 3 4 5 6

Moderated by  checkbutton, mk_1 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1