Ok, so at first it seems quite simple. relative movement is movement oriented to the model's position/angles, and absolute movement is on the world's x,y,z axis
For movement it works like a charm, and i have correctly used relative and absolute movement many times.
My problem is with absolute rotation of a model. No matter how i do it I always get relative (oriented to model axis) tilt/roll rotations! Even when I edit the tilt/roll parameters of a model directly (with no function) it will also use relative (oriented to model axis) rotation...
the only value that seems to use absolute rotation (oriented to world's axis) when editing directly is pan.

How do I change a model's tilt/roll angles in absolute values?
(I dont want the model to move, just rotate at the model's current position but in the directions of the world axis's tilt/roll and NOT the model's axis)