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Re: Procedural stuff benchmak [Re: Puppeteer] #256418
03/16/09 18:12
03/16/09 18:12
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
CPU + Density map on GPU: 17.228 s @ 80 fps
GPU: 1.523 s @ 24 fps (the distortion problems like the others)
GPU + Weld on CPU: 23.034 s @ 26 FPS (same here)

AMD Athlon64 X2 6000+
nVIDIA GeForce 9800GTX+
2 GB RAM
Win XP 32Bit


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Procedural stuff benchmak [Re: Michael_Schwarz] #256447
03/16/09 20:50
03/16/09 20:50
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
CPU=6.375 sec/154 fps while looking at tower(300+ elsewhere) fps
GPU=2.094 sec/75 fps (same distortion)
GPU & WELD 11.3 sec/85 fps (same distortion)

vista 64bit
ultra 790i nvidia chipset
4 gig 2000 mhz ddr3 memory
twin 9800 gx2 geforce SLI
quad core 3.0 ghz Pentium
dx 10

edit:my cards is supposed to support shader 4.0...so I guess I am amzaed that I am getting these distortions also..

I also had firefox and steam running in the background so it might have mad a difference.


Last edited by TriNitroToluene; 03/16/09 21:03.
Re: Procedural stuff benchmak [Re: NITRO777] #256491
03/17/09 03:25
03/17/09 03:25
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
ChrisB
Your goal is to create the same effect as the from NVIDIA Cascades demo?
It would be nice to see the shader effects on it, but anyway would be very impressive project.



Look at this video and Please wait a little.
http://www.public.gamefactor.eu/towertest.swf

My specs:

Operating System
Windows System : Microsoft Windows Vista Ultimate 6.00.6001 (Service Pack 1)
Platform Compliance : x86

Processor
Model : Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Speed : 3GHz
Cores per Processor : 2 Unit(s)
Threads per Core : 1 Unit(s)
Type : Dual-Core
Internal Data Cache : 2x 32kB, Synchronous, Write-Thru, 8-way, 64 byte line size
L2 On-board Cache : 6MB, ECC, Synchronous, ATC, 24-way, 64 byte line size, 2 threads sharing

System
System : Gigabyte Technology Co., Ltd. EP35-DS3P
Mainboard : Gigabyte Technology Co., Ltd. EP35-DS3P
Bus(es) : PCI PCIe IMB USB FireWire/1394 i2c/SMBus
Multi-Processor (MP) Support : Yes
Multi-Processor Advanced PIC (APIC) : Yes
System BIOS : Award Software International, Inc. F2
Total Memory : 4GB DIMM DDR2 DDR3

Chipset
Model : Giga-Byte P35/G33/G31 Processor to I/O Controller
Front Side Bus Speed : 4x 333MHz (1.33GHz)
Total Memory : 4GB DIMM DDR2 DDR3
Memory Bus Speed : 2x 400MHz (800MHz)

Memory Module(s)
Memory Module : Corsair CM2X2048-6400C5DHX 2GB DIMM DDR2 PC2-6400U DDR2-800 (5.0-5-5-18 3-22-6-3)
Memory Module : Corsair CM2X2048-6400C5DHX 2GB DIMM DDR2 PC2-6400U DDR2-800 (5.0-5-5-18 3-22-6-3)

Video System
Adapter : NVIDIA GeForce 9800 GTX/9800 GTX+ (512MB DDR3, 625MHz/1.45GHz/2x1.10GHz, PCIe 1.00 x16, SM4.0)

Graphics Processor
Adapter : GeForce 9800 GTX/9800 GTX+ (1.01, 512MB, 1.69GHz)


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Procedural stuff benchmak !NEW VERSION! [Re: rojart] #257000
03/19/09 22:38
03/19/09 22:38
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
Serious User
ChrisB  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
Thx everybody for testing it.
HERE is a new, fixed version for you.
Slin helped me alot with testing, thank you Slin.
The new version should run on all ShaderModel3.0 cards. The gpu+weld on cpu mode should also be way faster now, so please give it a try again and post your results.

Thx
ChrisB

my numbers:
cpu: 24.5sec
gpu: 13.5sec
gpu+weld: 16.5sec

PC:
PentiumD 820 (2*2.8Ghz)
Geforce 6600GT
1GB ram


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Procedural stuff benchmak !NEW VERSION! [Re: ChrisB] #257003
03/19/09 23:11
03/19/09 23:11
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
you fixed some of the rendering problem for gpu and gpu+weld on cpu but there is still some left


gpu = 28fps 2.131 sec
its ragged| not smoothed and lots of holes in the generated object.

gpu,weld on cpu
110fps
2.221 sec calculation
its not ragged but lots of holes in the generated object.

cpu density map on gpu
8.543 calculation
fps = 100-99

Last edited by Darkyyes; 03/19/09 23:13.

New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Procedural stuff benchmak !NEW VERSION! [Re: Darkyyes] #257006
03/19/09 23:23
03/19/09 23:23
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
cpu: 7.23
gpu: 2.22
gpu + weld on cpu : 3.69

gpu one is not welded and not smooth.


9600gt sonic
core2quad q9300 @ 2.5


3333333333
Re: Procedural stuff benchmak !NEW VERSION! [Re: Quad] #257123
03/20/09 15:59
03/20/09 15:59
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
New tests with the "fixed" version:

CPU + Density map on GPU: 15.870 s @ 83 fps
GPU: 1.726 s @ 10-32 fps (jumping fps, unsmooth-shading)
GPU + Weld on CPU: 4.818 s @ 102 FPS (A LOT IMPROVED, some shading abnormalities)

AMD Athlon64 X2 6000+
nVIDIA GeForce 9800GTX+
2 GB RAM
Win XP 32Bit


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Procedural stuff benchmak !NEW VERSION! [Re: Michael_Schwarz] #257125
03/20/09 16:13
03/20/09 16:13
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
WinVista Ultimate SP1
2 GB RAM
Core 2 duo 2.53~
Nvidia GeForce 8600 GT

GPU: 4.458sec @ 17 FPS
GPU + Weld on CPU: 4.458sec @ 17 FPS (Duh! The same!)
CPU: 4.458sec @ 17 FPS

Procedural stuff game? VIDEOS! [Re: Cowabanga] #266566
05/18/09 17:40
05/18/09 17:40
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
Serious User
ChrisB  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
Hi,
it took me the whole weekend to record this two little videos, i hope you like them.

It uses Newton for physics. Sadly building one tower takes nearly 10min, mainly because i didn'T figured out how to use newton in several threads and those pipes need really long to calculate. frown



Watch in HD!

upcoming contribution: ingame video recorder. Save your game scene directly as .avi or ogg theora, without any extra tools.


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Procedural stuff game? VIDEOS! [Re: ChrisB] #266595
05/18/09 19:38
05/18/09 19:38
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
That's looking great.
I'm always thinking of water rushing down on this rock. Waterfalls and such. I think it would fit the scene very good.

The contribution sounds interesting, is it going to save every calculated frame then?

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