Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (1 invisible), 482 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 7 of 14 1 2 5 6 7 8 9 13 14
Re: 3dgs third person shooter play test [Re: sebbi91] #266054
05/15/09 18:07
05/15/09 18:07
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
thats the same technique behind bones ragdoll but your making the bone follow the model... example, arm bone rotates to armbox.mdl...

Re: 3dgs third person shooter play test [Re: darkinferno] #266055
05/15/09 18:08
05/15/09 18:08
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
and for anyone missing the point of this thread:


what i basically want is for you guys to submit ideas that you think would be cool for the game or if you have 3dgs and wanna help or trade code, let me know... currently i only have the LITE-C FREE version of 3d gamestudio so as u can see, i'm very limited... dont know wen i'll be getting some cash ready... but until then... oh, ideas i would like to see could fall into :

melee killoffs- killing an enemy at close range via a melee attack
gameplay ideas- anything that you think would suit this gametype... remember, its aimed to be a slightly futurisstic shooter


Last edited by darkinferno; 05/15/09 18:09.
Re: 3dgs third person shooter play test [Re: darkinferno] #266058
05/15/09 18:27
05/15/09 18:27
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
Cool Things:
A System that allows you to make you World to a weapon!
For example: put a chair in your hand and throw it after your enemy!
or use a gravity gun like in HL² episode one or a Portalgun like in HL²-portal!

Maybe a flyindg Board like in the 1. and 3. Spiderman movie would be cool!

Tuneable Weapons (Ammotype-Change,silencer)

a full destroyable World(Terraindeformations,destroyable buildings)

And my faforite feature in MY Game:
a 2 Player-mode!


Btw you make EXACTLY the same Game, like me! ^^
But my Game is fully in 1st person.
If you want are interested you can look at my Website(in my signature)

But i work with c-Script! ^^


i hope i could help!

mfg BasTi and the IGS-team


Last edited by sebbi91; 05/21/09 13:16.

3D-Gamestudio A8 - Commercial
Re: 3dgs third person shooter play test [Re: sebbi91] #266059
05/15/09 18:43
05/15/09 18:43
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
the mechanics of 'scion' so far are alot more than displayed by the pics and videos....

i would love to give more info but not at the moment ...

Last edited by darkinferno; 05/15/09 18:46.
Re: 3dgs third person shooter play test [Re: darkinferno] #266155
05/16/09 10:51
05/16/09 10:51
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Do you have a cover system?

Re: 3dgs third person shooter play test [Re: the_clown] #266162
05/16/09 11:23
05/16/09 11:23
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
Member
KiwiBoy  Offline
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
The Shrike was a good futuristic security combat model that could phase time, grow spikes/thorns, wire and generally dismember all opponants, machinery included or rock.
Terminator nano based bots are similar and both employ close combat so maybe something like hand fighting with teleport and time_phase would be a go?


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

My WebPage
Re: 3dgs third person shooter play test [Re: the_clown] #266175
05/16/09 12:18
05/16/09 12:18
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: the_clown
Do you have a cover system?

methods to increase aiming such as this are being thought of, basically trying to avoid making JUST another cover system... check out this thread in which we're having a discussion about it
thread

Originally Posted By: KiwiBoy
The Shrike was a good futuristic security combat model that could phase time, grow spikes/thorns, wire and generally dismember all opponants, machinery included or rock.
Terminator nano based bots are similar and both employ close combat so maybe something like hand fighting with teleport and time_phase would be a go?

the game as already been written and this is far from the design doc, its aimed to be as simple as possible and they key focus is on addictive gameplay...

Re: 3dgs third person shooter play test [Re: darkinferno] #266207
05/16/09 17:18
05/16/09 17:18
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
a full destroyable World(Terraindformations,desrtoyable buildings)
Ahhhahha smile
Dont' ask too much also.
If the games finishes one day , it will be really great !

Re: 3dgs third person shooter play test [Re: ratchet] #266224
05/16/09 21:00
05/16/09 21:00
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
Member
ryangregory  Offline
Member

Joined: Dec 2007
Posts: 156
England
Hi, I saw your description of the character and made this (crappy) sketch.

You can use it if you want, I was just trying to fit the style you wanted.
Cheers,
Ryan.

Re: 3dgs third person shooter play test [Re: ryangregory] #266813
05/19/09 22:14
05/19/09 22:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
sorry i took so long to rely guys..


@sebbi: ode physics engine is rather unstable especially since i make immense use of it, its perfect when you have fewer physics models onscreen but i'm working at it.. destruction is indeed planned, but i have to find a way to stabilize it, i know about newton but am not that advanced yet laugh

@ryangregory: love the sketch, i might try and use it... its definately the style, even the gun, guns will be a little bigger though smile.... this is to exaggerate them since its a gun game and that where i want the focus.. i also see the blade... perfect... hope i can get help from someone to model it smile....

and to everyone else, i made a quick vid of the work in progress of the ragdolls... i'm 90+ percent complete, i'm just trying to get the blending better so you will see not skipping when a model is killed from whatever animation state it is in smile...

http://www.youtube.com/watch?v=_q524cEQHOI

give it a look


Last edited by darkinferno; 05/19/09 22:34.
Page 7 of 14 1 2 5 6 7 8 9 13 14

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1