my refers to the variables under the parent entity - so the entity that the function is running for at that point. Each entity will store target_x, y, z for itself, and every time the functions refer to my.target_x, y, z it will refer to the one stored for that entity, so each will be seperate.
ok, here i go again, lol... darn i hate feeling noobish... lol, sorry for the annoyance, especially at fear411 thats being really helpful, oh i also implemented it ok, i have a solid idea of how ima make it work now...
however, i am having a few issues such as the framerate jumping down at times, could this have something to do with the visible red line?