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Re: GameCore 2.0 release [Re: Quad] #264487
05/06/09 13:08
05/06/09 13:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I like A7 and i hope it will have something like that smile
Conitec would pay a third party to make it ! why not ?

Re: GameCore 2.0 release [Re: Quad] #266170
05/16/09 12:04
05/16/09 12:04
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
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Joined: Feb 2003
Posts: 204
England
GameCore's now hiring new developers if anyone's interested.
They're based in Florida, USA.

http://www.gamecore3d.com/careers

Re: GameCore 2.0 release [Re: BigDaz] #266192
05/16/09 14:30
05/16/09 14:30
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
BigDiaz

Compliment for your demo
I am testing in these days Game Core 2.0 mainly due to the fact that it is hard for me to import FBX models in Unity3d , apart from that it is ok

I got a very good impression of Game Core 2.0 but its reputation , B.V. acctually , is quite bad because of the bugs

You already answered this question, claiming, if I remember correctly, that this issue of the bugs have been widely exagerated

Have you ever finished at least a casual game ?

I am not interested in esoteric features

I am happy with the essential game engine features ( I\O , collision, animationts etc)

Do you think Game core is reliable at moment ?




Last edited by AlbertoT; 05/16/09 14:31.
Re: GameCore 2.0 release [Re: AlbertoT] #266216
05/16/09 18:47
05/16/09 18:47
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
not work well if more slow that gamestudio
is really low even with the hd3470

Re: GameCore 2.0 release [Re: Felixsg] #266223
05/16/09 20:58
05/16/09 20:58
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I am concerned that you may be right
The tutorials run at 60 hz on my ( old ) PC but it is just a cube or so

Any other feed back from Core users on this issue ?

Re: GameCore 2.0 release [Re: AlbertoT] #266363
05/17/09 18:09
05/17/09 18:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Yep smile
As i mentionned many times : Gamecore team should put a real demo instead of a sandbox to play with cubes.
A demo with real detaillled textures, shaders ,lights to see if it can handle some serious Next Gen scenes ?

Re: GameCore 2.0 release [Re: AlbertoT] #267022
05/21/09 14:05
05/21/09 14:05
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
Member

Joined: Feb 2003
Posts: 204
England
The fps display in the editor is actually linked to the refresh rate of your monitor so you might get an upper limit of 60, 75 etc depending on your monitor setup. This is deliberate I think but I can't remember why, I think it's to display an actual frame rate rather than a threoretical one.

I would say that GameCore is stable and capable of releasing a finished game. The developers have recently finished one but it's not available yet. I think it's a casual tie-in game for a childrens TV show. I haven't personally, but I'm getting further with GameCore than any other engine, including 3DGS. It's now my engine of choice, it's dead simple workflow seems to suit me very well. I do struggle a bit because I'm an amateur programmer and tutorials are scarce.

Speedwise I'd have to say it's fine, I've certainly had no problems even with loads of polygons on screen. The physics engine is capable of handling literally hundreds of objects. The demo's are just templates designed to be easily accessible, they're not really there to show off. Rachet is right though, we haven't actually seen a fullblown game running to see how well it does so there's no real proof.

BV had some major issues, I feel this overshadowed an otherwise great product. The biggest problem so far has been a lack of support rather than a bad tool. At this point there is still a question mark over support, i.e. if you discover a bug today, there's no guarentee it will be fixed in a reasonable timeframe so you could be left waiting. However this has dramatically improved in the last few weeks under the new owners, they're evidently investing in it, hiring a lot of new staff and I'm pretty confident things are going to get even better. I don't want to sing it's praises too much, I'm starting to sound like a GameCore salesman smile


Re: GameCore 2.0 release [Re: BigDaz] #267038
05/21/09 15:01
05/21/09 15:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
The price is too hight i think also smile

And a good engine is an engine where you can find games made and selled commercialy with it !
if you don't find any, there is some problem with the engine.

For example : the old Blitz3D even have games made and selled with it today, Unity have a good amount of them (just go to it's showcase ), Even Ogre3D that is free you can find successfull great selled games, Torque 3D etc ...

With Gamecore, there's nothing, or give us the link to buy the game (or it's demo) smile ????

Re: GameCore 2.0 release [Re: ratchet] #267049
05/21/09 16:29
05/21/09 16:29
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
Member

Joined: Feb 2003
Posts: 204
England
OK, based on the number of commercial games released, GameCore is a terrible engine.

Re: GameCore 2.0 release [Re: ratchet] #267065
05/21/09 17:13
05/21/09 17:13
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: ratchet
The price is too hight i think also smile

And a good engine is an engine where you can find games made and selled commercialy with it !
if you don't find any, there is some problem with the engine.

For example : the old Blitz3D even have games made and selled with it today, Unity have a good amount of them (just go to it's showcase ), Even Ogre3D that is free you can find successfull great selled games, Torque 3D etc ...

With Gamecore, there's nothing, or give us the link to buy the game (or it's demo) smile ????



if this were the case no game engine would ever sell because initially there wouldnt be any games made with it. Its a rediculous statement (not that i know anything about gc so i cant tell how good the engine is) but to say that it should be judged by how many games its sold is dumb.

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