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Re: Why We Love and Hate the 3DGS Engine... [Re: Locoweed] #267686
05/25/09 21:52
05/25/09 21:52
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Love: The entire package. More than enough bang for buck and ultimately a near-perfect tool for the kind of games I like to make.

Hate: The lack of a proper multiplayer lobby kind of thing? After all this time that part of 3dgs still doesn't seem to be quite mature yet. I'm not bashing it, but I'm just saying.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Why We Love and Hate the 3DGS Engine... [Re: PHeMoX] #267687
05/25/09 21:54
05/25/09 21:54
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
Needs better tech demos like the ones for torque


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Why We Love and Hate the 3DGS Engine... [Re: Blade280891] #267694
05/25/09 22:53
05/25/09 22:53
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
2nd love: blades idea
2nd hate: conitec for not using blades idea laugh

Re: Why We Love and Hate the 3DGS Engine... [Re: darkinferno] #268991
06/01/09 09:51
06/01/09 09:51
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Love: Speed and features of the engine.
Hate: The name "Gamestudio".

Re: Why We Love and Hate the 3DGS Engine... [Re: Spirit] #269013
06/01/09 11:31
06/01/09 11:31
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
love: hear to the users
hate: nothing
check the new beta page

Re: Why We Love and Hate the 3DGS Engine... [Re: Felixsg] #269024
06/01/09 12:11
06/01/09 12:11
Joined: Mar 2002
Posts: 1,774
Magdeburg
F
FlorianP Offline
Serious User
FlorianP  Offline
Serious User
F

Joined: Mar 2002
Posts: 1,774
Magdeburg
love:
- very flexible
- price/no license costs
- community that creates great things - mostly for free
- community-suggestions are more often realized than in other engines
- lite-c

hate:
- some features are outdated - like WED
but i gues this is a result of the engine evolution - new engines dont have to handle legacies
- sometimes not reliable beacuse of bugs that are hard to find
- compromise between 'newbies' and 'pros' - but this is nowadays much better than in times of A5 oder A6
- hard to unterstand (or simply extreme buggy!?) collision-system - at least i havent unterstood all aspects yet, and im trying since 2003
- reputation of the '3D Gamestudio'


Last edited by FlorianP; 06/01/09 12:16.

I <3 LINQ
Re: Why We Love and Hate the 3DGS Engine... [Re: FlorianP] #269034
06/01/09 12:44
06/01/09 12:44
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
love :

* because it was one of the first to help newbies create games with limited coding skills!

* Price

* because i was one of the first to get a3 for free ;p

* Some Tutorials but far from complete!

Hate :

* No Real Book that teaches how to use it. You must create in the dark!
* It needs to support collada file format.
* Med is shite! Use wings3d or buy it (even if wings3d is opensource i am sure they have there price hehe ;)This would be a site to see
* Better animation core is needed. (if med was dumped and wings3d bought then you could build the animation core around it!)erlag or no erlag!!!

i could go on but i wont these are the main things required apart from killing bugs!



Last edited by LordMoggy; 06/01/09 12:47.
Re: Why We Love and Hate the 3DGS Engine... [Re: LordMoggy] #270092
06/06/09 05:21
06/06/09 05:21
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
LOVE:
- It opened to me a world that I never expected to step in before. This happened 1999 with A4.
- I actually reached a level of skills to understand, how this and how an engine in general works, I learned to model, texture and animate, and finally I got the grip how to program, and I am full of good hope to learn more advanced languages as well. I do my own prototypes what is absolutely necessary, because almost nobody understands my concepts without a prototype.
- The manual, the tutorials, the AUMs - I wished they had been so good right from the beginning when I started to use A4.
- The successful projects that showed what is possible with the engine and that gave hope that I finally would be able to do so as well.
- The extraordinary contributions of many forum members - beyond all others: ventilator's exporters and - what a highlight - his second skin/shadow plugin!
- That I met so great and interesting members in this community.
- That I finally met people from the game industry.

HATE:
- The documentation of the old versions were awful, the templates were too complicating and not really useful to extend them and learn by modifying them.
- It lasted 9 years until I understood the last main concepts of the programming in c-script.
- All the projects that were doomed to fail because of unrealistic and exaggerated goals.
- The lack of reliable highly communicated fast collaboration. My lack of skills to assure a leadership that maintains a close collaboration.
- All that fruitless efforts to build up a shader system, which always were too slow to be of use. (Has changed in the last times, though.)
- All this changing level, starting engine, waiting, testing the level, shut down the engine, changing, starting, waiting, testing, shut down - just for building up the visible parts of the game...

Re: Why We Love and Hate the 3DGS Engine... [Re: Pappenheimer] #270257
06/07/09 10:17
06/07/09 10:17
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Love:

  • You can do anything with it if you want. Period. And if it can't, you can do it by yourself.
  • The community.
  • The coffee mug with my A7 logo. Makes my coffee wants to be some game code.
  • JCL's lines. Seriously.
  • The state of the engine. It is really cool. It has grown so much that I can even use in serious environments while not being ridiculous with it.


Hate:

  • Everytime when I am away for vacation nothing changes on the beta/forecast page for months and when I am back, it looks like their was a feature explosion somewhere in San Diego!
  • Me, checking the forums, the beta and forecast page ~100.000 a day.
  • The wait(1) instruction. It isn't really suited for writing the whole game programming in C++.
  • All the editors, although the feature list of MED is rapidly increasing in the last months.
  • The manual for abandoning the C-Script examples.


Re: Why We Love and Hate the 3DGS Engine... [Re: HeelX] #270262
06/07/09 11:01
06/07/09 11:01
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Love: rapid increasing amount of nice little features, the possibility to create what I want in a very short time

Hate: the editors (except for SED), lack of some important features that other, years old games have (light engine, sound...)

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