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heightmap as model #267744
05/26/09 03:55
05/26/09 03:55
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Hi,

Is there any advantage or disadvantage creating the terrain heightmap as a model? I know the terrain heightmap should be a .hmp file but my friend,a designer, created it as a model (.mdl) file.

Pls. advise. Thanks.

Re: heightmap as model [Re: boyax] #267746
05/26/09 04:12
05/26/09 04:12
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
If you open it in MED, you can just go 'EDIT'-'Convert to Terrain'.

BUT I still dont understand the advantages/disadvantages myself, so Im curious too.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: heightmap as model [Re: boyax] #267747
05/26/09 04:18
05/26/09 04:18
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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KiwiBoy  Offline
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
Yes, the advantage is that you get a terrain that loads fast and you can change values like deatails etc just like a terrain file.
The disadvantage is, you get a terrain that is DYNAMIC, its set to take actions and therefore, is already a resource hog and you will get prolems with other models walking on it, they appear black!

Importing the file thru WED however will make it static just like a block BUT then you get probs with multi skins and so on.

The best method that returns all expectations is to use a proper terrain file BUT not as a single item if you dont use 'chunking', rather as multiples of 100 polies each segment or similar so that clipping works for the terrain (or the model file) from any distance, other wise, use 'chunking'.

If dynamic is reset on your model terrain you wont need to add poly collision to the model, its done already due to being static.

Personally, I dont know the real difference if you are working thru small levels but a big game will need attention to using the right resource for the game.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: heightmap as model [Re: KiwiBoy] #267758
05/26/09 05:41
05/26/09 05:41
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
ok.. i see. smile
still doing some experiments on it.. i'll keep posted.

Thanks


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