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Re: Truespace is gone [Re: Tiles] #267337
05/23/09 10:27
05/23/09 10:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This reads interesting. So how does it stand now? Can it do texture baking including lighting and shaders? Can it display spec and normal maps in realtime? Can it render normal maps? Is animation reliable? Is there FK and IK animation? What about particles, physics, soft and hard bodies, fluids?
How is the uv-tool? Is there some kind of automatic pelt-mapping, uv-relaxation, atlas mapping?
What about morph-maps?


Models, Textures and Games from Dexsoft
Re: Truespace is gone [Re: Machinery_Frank] #267347
05/23/09 11:58
05/23/09 11:58
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
Texture baking - no
Spec Maps - yes, depends of used shader
Normal Maps - yes, depends of used shader

Rendering, and with that the shaders, depends of course of used render engine.
Modeler: Lightworks, Virtualight, Dribble. Dribble is a Renderman renderer.
Workspace: Vray (not longer available), Realtime, Kerkythea, Indigo, Yafaray4trueSpace

Make Normal Maps from High Poly to Low Poly mesh - yes, with a plugin ...

Animation - well, depends what you mean with reliable. bones are more stable now than in 7.6 when you mean this. 7.6 was IK1. 7.61 comes with IK2. It has finally arrived with the latest Beta. But there is surely still more than one quirk left. Teething problems. Not enough time to test it all, let alone fix it because of stopped development. I have on the other hand even with 7.6 made a decent walkcycle, and have exported it then to MED. I would label it as working.
Sure there is FK and IK.
Physics yes
Soft Bodies no
No particles so far
Fluids - there is a Fluid Sim Importer by a plugin developer that imports Blender Fluid Simulation
UV Tools still lacks of an useful unwrapping algorythm, UV tools are useful to cleanup the unwrap besides that. Numerical control ...
Not sure what you mean with Morph Maps. Morphing? Morphing is part of Animation, and possible.

For creating lightmaps i use Giles, for baking the textures together i use The Gimp. Both freeware. Unwrapping i do with Roadkill, also freeware, and Ultimate Unwrap. A few bucks.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Truespace is gone [Re: Tiles] #267466
05/24/09 07:45
05/24/09 07:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I see. This looks like a powerful pipeline. It took you probably a long time to learn all these applications and is not very comfortable but in the end you can do a lot this way. And last but not least it was very cheap, almost free of charge.


Models, Textures and Games from Dexsoft
Re: Truespace is gone [Re: Machinery_Frank] #267470
05/24/09 08:15
05/24/09 08:15
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Posts: 2,062
Hamburg, Germany
Well, I bought gamespace long time ago. And the main reason I did this, was texture baking.

There is no way for texture baking in the higher version??

Re: Truespace is gone [Re: slacer] #267477
05/24/09 09:12
05/24/09 09:12
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
No, unfortunately not. Those kind of tools would've come next to add, now that the basetools are implemented into new core. Really a shame that they stop the baby at this point.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Truespace is gone [Re: Tiles] #267496
05/24/09 13:39
05/24/09 13:39
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline OP
Member
IslandDreamer  Offline OP
Member

Joined: Mar 2005
Posts: 147
USA
Have any of you ever played with Carrara Pro? Version 6.2 was on a coverdisk for 3D Artist magazine and the upgrade to version 7 is pretty cheap for Daz Platinum Club members.

It renders beautifully, but you need a 3rd party plugin to bake textures. In any event, I bring it up because at first glance it is the absolute opposite of Truespace's cluttered workspace. Carrara's interface is very streamlined. Thoughts?

Re: Truespace is gone [Re: IslandDreamer] #267522
05/24/09 17:46
05/24/09 17:46
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
It does not export FBX animations, anyway
For modern engines this is a big issue

Last edited by AlbertoT; 05/24/09 17:47.
Re: Truespace is gone [Re: AlbertoT] #267829
05/26/09 12:33
05/26/09 12:33
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
Yes its all about the Pipeline!!!!! now where is my ecstasy....testing testing...

Re: Truespace is gone [Re: AlbertoT] #267848
05/26/09 13:41
05/26/09 13:41
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline OP
Member
IslandDreamer  Offline OP
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Joined: Mar 2005
Posts: 147
USA
Originally Posted By: AlbertoT
It does not export FBX animations, anyway
For modern engines this is a big issue


Ever try going from Carrara to Daz Studio to FBX?

Re: Truespace is gone [Re: IslandDreamer] #267851
05/26/09 13:55
05/26/09 13:55
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
Originally Posted By: IslandDreamer
Originally Posted By: AlbertoT
It does not export FBX animations, anyway
For modern engines this is a big issue


Ever try going from Carrara to Daz Studio to FBX?


Does that pipeline work....or is it riddled with bugs too?

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