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Re: Truespace is gone [Re: LordMoggy] #267876
05/26/09 16:13
05/26/09 16:13
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline OP
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IslandDreamer  Offline OP
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Posts: 147
USA
Originally Posted By: LordMoggy


Does that pipeline work....or is it riddled with bugs too?


I don't know; that's why I ask! I'd like to save myself countless hours of fruitless experimentation. Spotty FBX implementation is the bane of my existance!

I keep hoping for the day when 3D software developers would include their own game engines (like Blender tried to do), so you could stay in one environment. But knowing how that works, they'd probably cobble it together and attach something just as kludgey.


Last edited by IslandDreamer; 05/26/09 16:14.
Re: Truespace is gone [Re: IslandDreamer] #268033
05/27/09 09:41
05/27/09 09:41
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
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Poland
well i guess we must wait or ask at the daz forum???

Re: Truespace is gone [Re: IslandDreamer] #268499
05/29/09 17:26
05/29/09 17:26
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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AlbertoT  Offline
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Originally Posted By: IslandDreamer

Spotty FBX implementation is the bane of my existance!


Same here
Carrara 7 Pro export the geometry only
The point is that animations seem to be the most critical issue
UltimeUnwrap3d for example can export static models but animations are messy
An alternative could be Messiah 4.0 , they are developing also the FBX exporter

I can not really understand why all the new engines support FBX or Collada only
Ok in principle it may be reasonable but they should be aware of these problems

I had to quit, for the time being ; with Unity3d
Ecxellent engine but it is of no use if you can not import models

Re: Truespace is gone [Re: AlbertoT] #268502
05/29/09 17:35
05/29/09 17:35
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Quote:
UltimeUnwrap3d for example can export static models but animations are messy


Huh? No problems here. I export as FBX, then import in MED. All intact.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Truespace is gone [Re: Tiles] #268526
05/29/09 20:17
05/29/09 20:17
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AlbertoT Offline
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Sometime it works also for me but I can not rely upon it
Did anybody else try to export FBX animated file via UltimeUnwrap3d ?

Should it work it would obviously be the ideal solution for amateurs

My experience is

I rig and animate a 3d character in Fragmotion
I import it in MilShape and I run the animation , ok
I import it in UltimeUnwrap3d and I run the animation , again ok
I export the file in FBX format and then I import it again in Ultime
Normally a disaster, sometimes it works
Mesh and textures are in general ok but the movement of the bones have little to do with the original animation

Re: Truespace is gone [Re: AlbertoT] #268529
05/29/09 20:22
05/29/09 20:22
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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why not just export from fragmotion? directly as mdl7? works fine for anmiations.


3333333333
Re: Truespace is gone [Re: Quad] #268530
05/29/09 20:26
05/29/09 20:26
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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AlbertoT  Offline
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Because I want to use Unity3d wink

However I start thinking that the old dear 3dgs is still the best solution

Last edited by AlbertoT; 05/29/09 20:28.
Re: Truespace is gone [Re: AlbertoT] #268601
05/30/09 06:32
05/30/09 06:32
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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germany
That's really odd. Never ran into your described problems. Hmm, could be a settings thingie. But could also be a bug somewhere. Have you thought of sending one of these models in qestion to Brad? I think he would be happy to fix your issue. And other UU3D users can just benefit from it smile

Last edited by Tiles; 05/30/09 06:41.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Truespace is gone [Re: Tiles] #268621
05/30/09 10:23
05/30/09 10:23
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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I sent Brad one of my model , just now
Waiting for his answer
I tried all the possible settings , no results

However I suppose that many members own UltimeUnrap3d
May anybody else make a simple test

Just load an animated file ( not that simple if possible, mine has abt 6000 tris and 60 bones ) in Ultime, export in FBX format and reload it again in Ultime
See what happen

Thanks in advance


Last edited by AlbertoT; 05/30/09 10:49.
Re: Truespace is gone [Re: AlbertoT] #268640
05/30/09 12:32
05/30/09 12:32
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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germany
As told, for me it works without problems. My example had 2700 tris and 91 bones.

Another thought, Brad releases new versions every now and then. And sometimes this new versions needs newer versions for the im- and exporter plugins too. I needed for example to redownload FBX plugin to show FBX in the dialogues again when i installed current UU3D V3.16. Maybe you have such an outdated plugin version that doesn't longer work proper with your UU3D version. Worth a look smile

Last edited by Tiles; 05/30/09 12:32.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
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