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Re: purrfect ai lite-c
[Re: darkinferno]
#267359
05/23/09 13:22
05/23/09 13:22
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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yes, i also noticed that, but this is same in c-script version. (though you can check aum27-aum something, for explanation of the system, may help) edit: aha, thanks for the info
Last edited by Quadraxas; 05/23/09 13:23.
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Re: purrfect ai lite-c
[Re: darkinferno]
#267367
05/23/09 14:07
05/23/09 14:07
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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first thing comes to mind is to use c_trace from player/entity to place you want to check, if it hits sometings you can't go there.(thinking of checking if front of entity is blocked or not)
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Re: purrfect ai lite-c
[Re: Quad]
#267379
05/23/09 14:54
05/23/09 14:54
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
OP
Serious User
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OP
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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ok, this is rather pathetic, but we all have to start somewhere.. i need to learn a few basics, afterall, this is the first time i'm gonna gonna try at making somewhat of a detailed AI, i just need a few pointers, i knew these problems would arise though... help in the following are would be nice: - how do i set different targets for each AI, currently it uses a global entity so all ents try to go towards it, i figure i can use a entity for each AI but is this the best method? wait, thats basically it ... it'd be cool if some1 could help me through this... if they have the time that is...
Last edited by darkinferno; 05/23/09 14:59.
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Re: purrfect ai lite-c
[Re: Quad]
#267397
05/23/09 16:09
05/23/09 16:09
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
OP
Serious User
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OP
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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lol... lol... maybe ... he'll probably just update perfectAI though... its not that i cant use this, i just want some pointers and some common AI ideas...
Last edited by darkinferno; 05/23/09 16:10.
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