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Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
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folder management functions
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lookback setting performance issue
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zorro 64bit command line support
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Zorro FIX plugin - Experimental
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Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
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Re: I hate zombies.../ Update [Re: alpha_strike] #266945
05/21/09 00:17
05/21/09 00:17
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
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ryangregory  Offline
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Joined: Dec 2007
Posts: 156
England
Thats looking nice, a really good base for your game. With some nice looking models/graphics This would be pretty good.
just make sure the shooting mechanics are up to the same standards and this might turn out pretty cool.
Cheers,
Ryan.

Re: I hate zombies.../ Update [Re: ryangregory] #267000
05/21/09 11:15
05/21/09 11:15
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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Joined: Mar 2007
Posts: 1,852
Hi Ryan, some of the freaking models on your page are looking very usable.
Are they animated?
Check out your shop system please.

IHZ / Chainsaw Update [Re: alpha_strike] #267204
05/22/09 14:24
05/22/09 14:24
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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Joined: Mar 2007
Posts: 1,852
a little step more in scripting blattsalats chainsaw.
Later I include blood smoke from the saw and many more optical and sound fx.
This is the basic scripting of the weapon.
2 fast attacs / 1 deadly alternative attack



Re: IHZ / Chainsaw Update [Re: alpha_strike] #267212
05/22/09 14:49
05/22/09 14:49
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
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sebbi91  Offline
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Joined: Jun 2008
Posts: 402
Germany
cool!
Nice job dude!

I like, that you have to pull longer to get it working!
Realistic !


3D-Gamestudio A8 - Commercial
Re: IHZ / Chainsaw Update [Re: sebbi91] #267217
05/22/09 15:31
05/22/09 15:31
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Great laugh


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: IHZ / Chainsaw Update [Re: VeT] #267219
05/22/09 15:32
05/22/09 15:32
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cool! Keep it up! smile

Re: IHZ / Chainsaw Update [Re: Cowabanga] #267858
05/26/09 14:50
05/26/09 14:50
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
The movement really looks impressive!
I'd love to see some of the splatter effects now...

IHZ update 05 [Re: the_clown] #268865
05/31/09 14:41
05/31/09 14:41
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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Posts: 1,852
the next step is the feedback of the standart gun.
Shit - but fraps is not the best to record the sum of 14 different effects of the gun, and target ( a wall )



Last edited by alpha_strike; 05/31/09 18:55.
Re: IHZ update 05 [Re: alpha_strike] #268868
05/31/09 15:05
05/31/09 15:05
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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What's that great blackness at the end of the vid??
Anyway, the muzzle looks good, the hit effect too, but are there no bullet holes?

Re: IHZ update 05 [Re: the_clown] #268920
05/31/09 19:00
05/31/09 19:00
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
The black end is a mistake, made by the export.
Of course - there are bullet holes. Not visible in a long range due the small resolution of the vid.
Anyway - i will correct the vid.

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