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Re: Truespace is gone [Re: Tiles] #268659
05/30/09 14:07
05/30/09 14:07
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
nope I used the last Unwrap 3.16 and the last FBX plug in version

Re: Truespace is gone [Re: AlbertoT] #268813
05/31/09 09:41
05/31/09 09:41
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I got the answer from Brad
FBX use Euler angles only
If some rotational keys of your model are close to +- 180 °, you can expect problems

Re: Truespace is gone [Re: AlbertoT] #268819
05/31/09 09:55
05/31/09 09:55
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
So it's always a gamble when using FBX? Odd smile

Thanks for telling smile


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Truespace is gone [Re: Tiles] #269095
06/01/09 17:28
06/01/09 17:28
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I reset to zero all the rotational keys ( MilkShape provides a zero joint tool )
so I managed to have some animations working also in FBX
I have of course to throw away hundreds animation sequences which I created in years time
Not a nice situation

Re: Truespace is gone [Re: AlbertoT] #269097
06/01/09 17:38
06/01/09 17:38
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Indeed. I feel with you frown


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
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