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Re: Torque 3D [Re: darkinferno] #269379
06/02/09 21:48
06/02/09 21:48
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Originally Posted By: darkinferno
well am sure some users here that have released some grate addons wouldnt mind working to add them to the engine, yes, for FREE!


Conitec pays people for good and usable additions. Maybe not too much, but they pay.

Re: Torque 3D [Re: lostclimate] #269387
06/02/09 22:26
06/02/09 22:26
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
ahh forget it, machinery frank seems to be the only one that understood what i meant...

developing a game costs money? umm yh, i know but since when is making a decent graphical tech demo with a good game engine costly? the question isnt if gs can do it, its how long it takes to do it

http://www.youtube.com/watch?v=2ZDAcyfpA1c

i wonder how much money they spent setting that up... i dont want them to build a game, just work thru setting up a decent demo like the above just so they can see problems, bottlenecks, workflow issues and show stoppers or the power of the scene management, as machinery_frank said...

Last edited by darkinferno; 06/02/09 22:38.
Re: Torque 3D [Re: darkinferno] #269390
06/02/09 22:40
06/02/09 22:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
garage games didnt make legions, they hired exis interactive to make it.

Re: Torque 3D [Re: lostclimate] #269392
06/02/09 22:49
06/02/09 22:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
oh come on dude, help me out here... why'd you have to pay attention to that, just click on any torque scene or use the ones that the starter of this thread posted.. as i said, i'm content with the engine for what i want it to do... doesnt mean i cant point stuff out

Re: Torque 3D [Re: darkinferno] #269411
06/03/09 01:06
06/03/09 01:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
Quote:
oh come on dude, help me out here... why'd you have to pay attention to that

laugh

Because I'm a pain in the ass :P

No, but this whole thread is useless, my only point was that this can be done with a7 and it's not nearly as difficult as anyone says. Granted one person can't do it all on there own, but if you have the budget to be making a game that needs those features then your not just one person anyways.

Point being that those engines ease comes with a cost, and I agree that they may be easier, I just tire of hearing users like why_do_i_die dog a7 as not being able to do these things (just because they aren't skilled enough to, and are apparently too lazy to research how to) and as if a7 is crap compared to them when there is a huge price difference so of course its going to be easier to do things.

Re: Torque 3D [Re: darkinferno] #269413
06/03/09 01:08
06/03/09 01:08
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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Dan Silverman  Offline
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
Sheesh. If this much effort went into actually designing and creating an actual game (instead of arguing the merits of this game engine over that one) then imagine what could be accomplished. wink

EDIT: That was directed at no one in particular, btw.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Torque 3D [Re: Dan Silverman] #269424
06/03/09 02:57
06/03/09 02:57
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
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Blattsalat  Offline
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Joined: Jul 2002
Posts: 5,181
Austria
I wonder why any of you guys updated to A6 or A7 in the first place, if all you need is detication and talent!

this aint about some shader or "one button miracle shit" at all. I am complaining about stoneage workflow that slows down project dramaticly. I am talking about features that cant be used in full projects. I am frustrated about 2 years without any major addon.

its a fucking joke that you cant even place some entities in your level with WED. This tool aint some editor its more of a torture instrument. Even creating BSP levels is a pain in the knee with it.
Even simple things like fast model placing or heightmap corrections are not possible.

Any project that needs more then one coder is 30% additional time needed just to combine that work.

Alternative platforms and systems are not anywhere visible. Physic system and multiplayer are made to prduce constant glitches ane error. not workin on a larger scale.

I am fine with the fact that gs is easy learning and stable. But being the only positive attribute left after 8 years is a shame!!! gs didnt gain anything but just got reduced to this two main selling points.
Ignoring the fact that some users might want to go from hobby to indy one day.
But it looks like gs aint comming with them.


for those who think arguing about tools you work every day with is useless, i cant help them. i dont like the fact that you can realize less and less projects with gs because it gets outdated and way to timeconsuming every month.

chis


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Torque 3D [Re: Blattsalat] #269427
06/03/09 03:24
06/03/09 03:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Bay City, MI
Quote:
I wonder why any of you guys updated to A6 or A7 in the first place, if all you need is detication and talent!
no you cant, unless you remake then engine entirely, thats not the argument, certain features wouldnt have been possible with a6 or a5 that are possible with a7.

Re: Torque 3D [Re: lostclimate] #269433
06/03/09 05:13
06/03/09 05:13
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
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Blattsalat  Offline
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Joined: Jul 2002
Posts: 5,181
Austria
so updates make sense dont they!

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Torque 3D [Re: Blattsalat] #269437
06/03/09 05:58
06/03/09 05:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
they do make sense, and they have happened.

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