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Re: Torque 3D [Re: lostclimate] #269086
06/01/09 16:23
06/01/09 16:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@Locsticmat :
Well , when you have on your desktop :
Gimp,Xnormal,Blender,Silo and 3DGS its a lot already.

Unity is All in One editor : one application, Torque Also.

why with 3DGS should we have to make a game to launch a bunch of applications ?
Switching between Med and WED is annoying a lot already.
I can't imagine switching now with WED,MED,GED ...
What it will be next ? DA ED? BORR ED sick ??

It's time perhaps for A7 to follow the All in One way.
Perhaps A7 fundations are too complicated for conitec team to make it All in One, or they don't have enought programmers !

@Losticmate :
I think you're lot more coder and don't spend lot of time in 3D art making. That's why for you A7 is ok !

Show us some the best 3D models you've done with specular/normal map ?

Last edited by ratchet; 06/01/09 16:25.
Re: Torque 3D [Re: slacer] #269087
06/01/09 16:31
06/01/09 16:31
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Originally Posted By: slacer
Well, it does not work with pure developers or pure artists.
Artists are not happy with game construction kits where they only need to import their models.

Pure coders cannot create outstandig art...

Now this thread switches from engine features to personal skills, dedication, vision, team, leadership... everything beyond technology.

Lets use our energy to create something cool and maybe some additional tools which makes live easier...


Well, yeah, but this switch to an emphasis on personal skills, teams and so on only makes sense!

The pure artists really shouldn't complain about 3dgs, it was never made with only them in mind as a target group and STILL it's probably one of the best choices around for pure artists.

I'm not joking when I say there's no engine that doesn't have a learning curve or need for actual programming if you want to make a unique and more advanced actual game, instead of minimalistic showcase projects which are effectively only rendering your models. You can use any engine for that, so why bother complaining if you don't really use the engine anyways?

Apart from that, most people regardless of engine choice, really should simply team up and take on projects together, finish them.. get rich (read: experience and results, not necessarily money) by combining their talent, not stubbornly wait until the and all be all perfect 'make me a DirectX14 game'-buttonized engine appears that will ruin the fun for everyone anyways.

Perhaps pure artists shouldn't try to make games, but paintings? Perhaps pure programmers shouldn't try to make art? Games obviously need both graphics and programming to be created, but it's really not an engine's fault that some people can't program or are lazy when it comes to setting up scenes and creating levels. Or for example when projects fail because some people can't be a good teamplayer.

It's odd how people even bother to argue about different engines so much anyways. Technical differences aside, most engines can do just about the same thing anyways, after all it's a tool to make games.

It's like people claiming one synthesizer (yeah, music industry example) is a lot better than the other, but truth is both can be used to make awesome music. The result matters! It's not an excuse for 3dgs being technically outdated, but it's not an argument to bash it, ultimately throwing it away as if it's completely useless either.

Funny thing is that I am not even really defending 3dgs now, but more so people's choice for whatever engine they decide to go or stick with.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Torque 3D [Re: PHeMoX] #269094
06/01/09 17:20
06/01/09 17:20
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
I dont see why 3dgs is supposed to be a programmer oriented engine while artists should go for Unity3d or other engines
I am myself more interested in programming but this is exactly one of the reason why I like Unity3d
In unity you can choose three modern programming languages : JavaScript, C# , Boo (phyton)
Not to mention the new " component " programming concept
Even though at the beginning I was skeptic , I must admit that it is better than the traditional class oriented programming style, at least for games

The 3dgs strong point is stability and the long experience in this businees but Conitec can not afford any further delay , in my opinion, unless they reduce the price down to 200-300 usd for the pro version


Last edited by AlbertoT; 06/01/09 17:23.
Re: Torque 3D [Re: AlbertoT] #269107
06/01/09 20:40
06/01/09 20:40
Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
MaximilianPs Offline
Newbie
MaximilianPs  Offline
Newbie

Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
i'm still testing Unity3d, and actually i'm working with it by programming in c#, and i'm feeling like at home.

i hope to see a much more flexible scripting in A8, 'cause if i've to think to come back go SED after a day with c# and a context editor filled with "visual studio style" feature like, suggestions tips and contexct menu.... i'm feeeling bad to my stomach. :-\

i love A7 but, to be honest, unity looks coming from the future.
BUT..... A7 is much much more stable than Unity smile

Re: Torque 3D [Re: MaximilianPs] #269109
06/01/09 20:46
06/01/09 20:46
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: MaximilianPs
BUT..... A7 is much much more stable than Unity smile

Do you mean the engine or the editors?
Because, I can't believe that Unity isn't stable - I didn't play much games which are made with Unity, but I don't remember any problems with them.

Re: Torque 3D [Re: Pappenheimer] #269110
06/01/09 20:49
06/01/09 20:49
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
yep I own Unity Indie , done some good bunch of experimentations and no problem.
Perhaps crashes comes form using C# instead of Javascript ?

For me it runs OK !

Re: Torque 3D [Re: ratchet] #269111
06/01/09 20:55
06/01/09 20:55
Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
MaximilianPs Offline
Newbie
MaximilianPs  Offline
Newbie

Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
maybe ... maybe i've messed up with scripts and tuts, i'm in trial btw, so who know why, btw i've got 2 crash <_<'

/me very lucky crazy

Re: Torque 3D [Re: darkinferno] #269112
06/01/09 20:55
06/01/09 20:55
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Quote:
developers behind GS arent passionate about making games and thats the simple answer to all these probs.
I also think that this is one of the main problems.

Re: Torque 3D [Re: amy] #269308
06/02/09 16:02
06/02/09 16:02
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
Originally Posted By: amy
Quote:
developers behind GS arent passionate about making games and thats the simple answer to all these probs.
I also think that this is one of the main problems.


if you gave them money and lots of it i am sure they would do more. But in financial hardtimes like this crisis we are in and me living on Kapusta and JCL living on sourkrout! That goes for machine mech frank whats a programmer to do? Coca Cola is ripping my insides out, now i am pissing coke!

Man this world is seriously bent!

Re: Torque 3D [Re: LordMoggy] #269313
06/02/09 16:56
06/02/09 16:56
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well true about the crisis... but think about it, if a developer behind gs was actually trying to make a game with it? dont you think it wouldve been better? because he would see is limitations... ever wonder y u never see a demo from conitec being advertised? am sure they wouldnt want to put the warehouse or venice demo on youtube or wherever and say "THIS IS WHAT OUR ENGINE CAN DO" it'd be a joke and you know it...

yes i know, users of gs have made great graphics but why not co-op with some of them since the cash isnt there?

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