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blender: how to export materials? #269348
06/02/09 19:08
06/02/09 19:08
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline OP
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MPQ  Offline OP
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Posts: 354
saeculum II
Hi,

I have the following problem:

I am using the mdl7-export script for exporting a blender model to med. But I did not get how to export the material. Always when i open the med file only the faces are exported

What do I need that my model reacts on the light sources of wed?

Thanks


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: blender: how to export materials? [Re: MPQ] #269458
06/03/09 07:28
06/03/09 07:28
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline
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Ukraine
MPQ that you mean then you say "materials", textures or config of material(Ambient,Diffuse,Specular)?
Quote:
What do I need that my model reacts on the light sources of wed?

Place model into map Oo


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Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram
Re: blender: how to export materials? [Re: XD1v0] #269460
06/03/09 07:44
06/03/09 07:44
Joined: Nov 2008
Posts: 354
saeculum II
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saeculum II
"Place model into map Oo"

thanks I know^^

I am referring to textures and materials, eg colour. none of these remains if i export my model to med.


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: blender: how to export materials? [Re: MPQ] #269471
06/03/09 08:31
06/03/09 08:31
Joined: May 2002
Posts: 7,441
ventilator Offline
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only textures which got assigned in the uv/image editor get exported. materials get ignored with the current exporter version.

Re: blender: how to export materials? [Re: ventilator] #269564
06/03/09 14:19
06/03/09 14:19
Joined: Nov 2008
Posts: 354
saeculum II
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saeculum II
ok thanks, so i have to use the med skin editor


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: blender: how to export materials? [Re: MPQ] #269572
06/03/09 14:53
06/03/09 14:53
Joined: May 2002
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ventilator Offline
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ventilator  Offline
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what do you want to do? the textures get exported from blender if you assign them as texface in blender's uv/image editor.

the materials get ignored because it would be complicated to convert them to gamestudio materials and shaders. maybe in future versions of the exporter.


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