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Re: Fullscreen Antialiasing plugin [Re: Quad] #263182
04/28/09 08:05
04/28/09 08:05
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Quote:
You're not allowed to use this plugin for an application which can be of any use for conquering earth.

Awww.. Damn.

Nice plugin, thanks smile


"Yesterday was once today's tomorrow."
Re: Fullscreen Antialiasing plugin [Re: Inestical] #263216
04/28/09 12:13
04/28/09 12:13
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
This is very, very, very useful contribution. Everything works great even with LiteC PPE.

I do have a small thing to ask: I want to have in my game only two options for user to choose- Max AA & Min AA. Max is taken care of but what about min? Is setting quality to 1 always the minimum?

… and Test app reported the maximum for my card as a 3. Is that real maximum or does it go up to 9 or higher?

Thanx again (and again and again) for this great contribution smile smile smile


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Fullscreen Antialiasing plugin [Re: HeelX] #263286
04/28/09 22:22
04/28/09 22:22
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Originally Posted By: HeelX
Spend it for beer to get gamer girls which deal with illegal pc parts laugh

Nice contrib!


did that once... turned out the beer made the gamer girls pretty so i screwed the pc parts and threw the girls away...
...
..
.
wait...

Re: Fullscreen Antialiasing plugin [Re: sPlKe] #263295
04/28/09 22:47
04/28/09 22:47
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
rofl


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Fullscreen Antialiasing plugin [Re: Blade280891] #263408
04/29/09 13:01
04/29/09 13:01
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thanks for the great contribution! (i think, Ichiro will appreciate the most.)

Re: Fullscreen Antialiasing plugin [Re: Emre] #263746
05/02/09 00:01
05/02/09 00:01
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
This is a nice plugin....BUT, it has two major issues:

1. when in lower resolutions it just looks like a fullscreen blur, when anti-aliasing doesn't do that. FSAA should only blur edges, even in low resolutions.

2. when changing resolutions it leaves a "screen capture" per-se of the last frame viewed, so if you don't have a skymap running it shows a picture of what you saw last.

Other than that it's a nice plugin, only those two things mean I can't use it frown . You should've also mentioned that you need to reset the FSAA to 0 before changing resolutions, if you don't it crashes the video.

If you could fix those two problems I mentioned it would be complete, but nonetheless, good job laugh

edit: the 1x, 2x, 3x, and 4x actually look like 2x, 4x, 6x, and 8x respectively. They look nice.

Last edited by mpdeveloper_B; 05/02/09 00:05.

- aka Manslayer101
Re: Fullscreen Antialiasing plugin [Re: mpdeveloper_B] #263805
05/02/09 13:34
05/02/09 13:34
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
Serious User
ChrisB  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
Hi, thanks everyone.

@Ganderoleg: 1 should be always the minimum and the maximum is the maximum you can set.

@mpdeveloper_B: Thats strange, i've tested it on 3 different machines and never got a crash or a 'ghost image' after changing resolutions. Can you please post your acklog.txt and your pc specifications?

The quality settings doesn't actually correspond with those settings in your driver utility (means quality=1 doesn't means 2x fsaa and etc). Often nvidia and ati gives you some extra features with these settings, so for example quality=2 gives on my nvidia card an extra overall blur, and quality=3 and 4 looks exactly the same.
I can't change this behavior, this is it like in directx world.
The best thing is to give your customers a simple slider from 0 to maxquality.


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Fullscreen Antialiasing plugin [Re: ChrisB] #263855
05/02/09 18:08
05/02/09 18:08
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
I love the plugin. It's very useful since I am making HD standard games now. There is only one little thing I noticed, when I have the fsaa on any level higher than 0 I hear a buzz in my speakers. Not sure why that happens since audio and video are completely different, but the buzz in my speakers say otherwise.

Re: Fullscreen Antialiasing plugin [Re: exile] #264920
05/08/09 19:12
05/08/09 19:12
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Hi,

I had your dll working great with Lite-C and camera.stage but since my game is in C-Script, and I had some troubles with Lite-C and game_load function, I transferred to my old method. Now dll is not working.

Problem solved. Everything works great now smile

Last edited by Ganderoleg; 05/15/09 13:16.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Fullscreen Antialiasing plugin [Re: Ganderoleg] #269822
06/04/09 19:21
06/04/09 19:21
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
@Chris: No problems showed up in the acklog, just normal engine output.

System is:
AMD 1.80Ghz CPU
~800 MB RAM
Nvidia 6100 PCI-E

And the ghost image is only on the background when there is no skymap applied, try having a room with some stuff in it, and load another level which has nothing in it. Make sure you face the stuff when you're in the first level.

I thought the crash was kinda odd too, but It's not an engine output crash, it's a windows crash.


- aka Manslayer101
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