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Re: Shaders! [Re: Slin] #210453
06/10/08 18:02
06/10/08 18:02
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
hm.. now i dont get error, but water now is fully unvisible...

also, your project may work only with one water(if only one file is generated), or it generates for every water?

and last one: couldnt you show, how to use PP_HeatHaze_init for one model of glass? may i also generate refraction picture or there is more simple method to make 4 different glasses?


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Shaders! [Re: VeT] #210480
06/10/08 21:45
06/10/08 21:45
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Lübeck
You have probably choosen some bad parameters for the blendmapgeneration. The file can be generated for as many water planes you want. Look at OS_HeatHaze, not PP_HeatHaze. I will give an example tomorrow.

Re: Shaders! [Re: Slin] #210535
06/11/08 11:52
06/11/08 11:52
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Posts: 1,345
Kyiv, Ukraine
okay, thank you, i'll wait... and look through OS_HeatHaze smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Shaders! [Re: VeT] #210545
06/11/08 12:27
06/11/08 12:27
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Code:
BMAP* Haze_map = "PP_HeatHaze.tga";
BMAP* Blend_map = "Blend.tga";
action Eff_HeatHaze()
{
	set(my,PASSABLE);
	OS_HeatHaze_init(my,Haze_map,Blend_map,512,3,0,0.02);
}


Haze_map is the normalmap used for disorting which will be shiftet with the speed given by two of the parameters, Blend_map sets the disortion strength and transparency.

Re: Shaders! [Re: Slin] #210955
06/14/08 04:49
06/14/08 04:49
Joined: Aug 2007
Posts: 7
Buenos Aires,Argentina
chochi Offline
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chochi  Offline
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Joined: Aug 2007
Posts: 7
Buenos Aires,Argentina
Woah!
Thank you very much for your work!
All i need now is something to put this babes on cool


Stop pointing me with that thing!!!
Re: Shaders! [Re: chochi] #211031
06/14/08 14:40
06/14/08 14:40
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
hell.. again errors... maybe i disunderstood something, but here is what i get




on the top is result(just some vertical lines on the glass), haze map is in the middle, blend is in bottom...

Last edited by VeT; 06/14/08 14:41.

1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Shaders! [Re: VeT] #216321
07/16/08 13:22
07/16/08 13:22
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Posts: 619
Turkey, Izmir
Thank you very much, Slin!

I like DOF effect. It's perfect!

Re: Shaders! [Re: Emre] #257173
03/21/09 07:00
03/21/09 07:00
Joined: Mar 2009
Posts: 2
A
ACb Offline
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ACb  Offline
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A

Joined: Mar 2009
Posts: 2
Thanks slin for ur shaders...help me alot in my school assignments smile

Re: Shaders! [Re: ACb] #269977
06/05/09 12:32
06/05/09 12:32
Joined: Sep 2007
Posts: 101
Luxembourg
K
krial057 Offline
Member
krial057  Offline
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K

Joined: Sep 2007
Posts: 101
Luxembourg
The downloadlink isn't working cry

Re: Shaders! [Re: krial057] #269986
06/05/09 13:17
06/05/09 13:17
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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