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Re: IHZ update 06 Part B [Re: the_clown] #269586
06/03/09 16:07
06/03/09 16:07
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Oo da fehlt aber noch ne Menge Blut. Imo sollte ein Zombie mindestens 10 Liter Blut pro Schuß verlieren. Oder anders ausgedrückt, bitte, bitte, bitte mach mehr Blut rein.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: IHZ update 06 Part B [Re: WretchedSid] #269593
06/03/09 16:53
06/03/09 16:53
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Sylar, spielst du zufällig Half Life 2 Deathmatch?
(Sorry für off-topic)

Re: IHZ update 06 Part B [Re: the_clown] #269608
06/03/09 17:59
06/03/09 17:59
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Nope sry, aber Left 4 Dead.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: IHZ update 06 Part B [Re: WretchedSid] #269750
06/04/09 12:43
06/04/09 12:43
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Hm, schade. hätte wetten können deinen Nickname da schon mal gesehen zu haben...
Egal, das erklärt die Vorliebe für Blut - wenn man schon L4D spielt... laugh

IHZ update 06 Part C [Re: the_clown] #269857
06/04/09 21:29
06/04/09 21:29
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
work on a maschine gun with single fire and alternative 3 shots.


Re: IHZ update 06 Part C [Re: alpha_strike] #269858
06/04/09 21:36
06/04/09 21:36
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ok, a little too much with the screen splatter... reduce the distance to the zombie before that effect chips in

Re: IHZ update 06 Part C [Re: darkinferno] #270040
06/05/09 16:36
06/05/09 16:36
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Looks nice. I have this problem with quick firing guns that, as soon as I add sounds, the shooting intervals get irregular and I sometimes have the weapon playing the firing animation five times, but only firing one time. Don't know how to stop it.

IHZ Sniper [Re: the_clown] #270475
06/08/09 13:26
06/08/09 13:26
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
The first part of the sniper.
Showing the red laser light (not like real but good for the game) and a 64*64 view rendering on a target bmp of the sniper.
Because the view is only 64*64 on the standart sniper view - I have no reduced frame rate.



Re: IHZ Sniper [Re: alpha_strike] #270481
06/08/09 13:39
06/08/09 13:39
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
dont make every day a 5secound clip better work on that game or template what ever...

Re: IHZ Sniper [Re: DoC] #270482
06/08/09 13:48
06/08/09 13:48
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Oh, I think I have the right to post even 5sec clips in my own thread.
So this thread is ment only for people, who use 3dgs in particular. Not for people who only spam shit in this forum. In fact, I have nothing seen of your 3dgs related work in this forum.
So please - give contructive critics or better stay away of my personal zombie topic. You are not welcomed anymore in this topic.

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