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Re: Dynamic Realtime Shadows [Re: Espér] #273783
06/24/09 12:01
06/24/09 12:01
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
ah thanks esper i´ll look into it and try to help you.

EDIT: esper is right. but i can not figure out why this happens.

Last edited by alibaba; 06/24/09 12:07.

Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Dynamic Realtime Shadows [Re: alibaba] #273793
06/24/09 12:29
06/24/09 12:29
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
How many polygons / vertices does it have? It looks too dense especially since GS smoothes the material. So such a dense mesh is not needed.

It might be that it has too many vertices and that is the reason for creating wrong shadow extrusions.


Models, Textures and Games from Dexsoft
Re: Dynamic Realtime Shadows [Re: Machinery_Frank] #273803
06/24/09 13:29
06/24/09 13:29
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i don´t think that there´re to many polys..

shadows of a model with 12000 Polys are normal.. This mode, has only 3576..

Last edited by Espér; 06/24/09 13:29.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: Dynamic Realtime Shadows [Re: Espér] #273959
06/25/09 06:04
06/25/09 06:04
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. That should be ok.


Models, Textures and Games from Dexsoft
Re: Dynamic Realtime Shadows [Re: Machinery_Frank] #273967
06/25/09 07:08
06/25/09 07:08
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Im not much of a modeller, so I dont know IF this is related to the problem,
But open the model in MED, goto "faces" mode, and "edit/select all".

Then roll the 3d-view around until you are looking at the "top" of the head/ears.
See those black marks on the ears? What are they anyone?
Damaged polys, flipped normals, or what? The dont belong but I cant
figure out what they are...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Dynamic Realtime Shadows [Re: EvilSOB] #274004
06/25/09 10:19
06/25/09 10:19
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
yes.. i see..

hmm.. in normal view, they´re not visible, even when i activate "show backface"... They´re just visible if i mark the model..
Edit: And i can´t select them o.O

Last edited by Espér; 06/25/09 10:20.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Dynamic Realtime Shadows [Re: Espér] #274066
06/25/09 15:03
06/25/09 15:03
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Im sorry i still dont have a "fix", but I may have found a way to highlight
the (many) problem polygons. I think it is possibly caused by import errors.

Open in WED, goto to faces mode, then select JUST ONE polygon, then keep
clicking on "select touching" button until no more selection is being added.
You will see this leaves a LOT of unselected polys.
This doesnt make sense, because if you hit "select connected" it will select
ALL the polys.
AND which polys end up not selected varies depending on where the start poly was too.
_ _
O.o


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Dynamic Realtime Shadows [Re: EvilSOB] #274221
06/26/09 06:19
06/26/09 06:19
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
So maybe build your model again in a different program (if you haven't already done that?) and import again?
If you build it in another program in the first place, see if everything's right there...


~"I never let school interfere with my education"~
-Mark Twain
Re: Dynamic Realtime Shadows [Re: Espér] #278044
07/11/09 22:00
07/11/09 22:00
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
New Shadow Question...:

Can it be: Sprite Entities can´t throw a stencil shadow?

Last edited by Espér; 07/11/09 22:24.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Dynamic Realtime Shadows [Re: Espér] #280508
07/22/09 23:31
07/22/09 23:31
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
ok.. little performance question:

is this normal:

I put 1 lightsource into my level. the level is a hollowed block. inside are 50 models ( 1 playfield and 49 rasterblocks on it ). Each model has the SHADOW Flag activated.
The lightsource is a dynamic light, with active CAST flag.
When i make a testrun, the FPS drop down to 10-20..
Why???

Pc.:
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ 2,30GHz
3GB DD2 Ram
NVidia GeForce 9400GT

How can this be???


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
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