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Re: Dynamic Realtime Shadows
[Re: Espér]
#273783
06/24/09 12:01
06/24/09 12:01
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
Expert
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Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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ah thanks esper i´ll look into it and try to help you.
EDIT: esper is right. but i can not figure out why this happens.
Last edited by alibaba; 06/24/09 12:07.
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Re: Dynamic Realtime Shadows
[Re: alibaba]
#273793
06/24/09 12:29
06/24/09 12:29
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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How many polygons / vertices does it have? It looks too dense especially since GS smoothes the material. So such a dense mesh is not needed.
It might be that it has too many vertices and that is the reason for creating wrong shadow extrusions.
Models, Textures and Games from Dexsoft
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Re: Dynamic Realtime Shadows
[Re: Machinery_Frank]
#273967
06/25/09 07:08
06/25/09 07:08
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Im not much of a modeller, so I dont know IF this is related to the problem, But open the model in MED, goto "faces" mode, and "edit/select all".
Then roll the 3d-view around until you are looking at the "top" of the head/ears. See those black marks on the ears? What are they anyone? Damaged polys, flipped normals, or what? The dont belong but I cant figure out what they are...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Dynamic Realtime Shadows
[Re: EvilSOB]
#274004
06/25/09 10:19
06/25/09 10:19
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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yes.. i see..
hmm.. in normal view, they´re not visible, even when i activate "show backface"... They´re just visible if i mark the model.. Edit: And i can´t select them o.O
Last edited by Espér; 06/25/09 10:20.
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Re: Dynamic Realtime Shadows
[Re: Espér]
#274066
06/25/09 15:03
06/25/09 15:03
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Im sorry i still dont have a "fix", but I may have found a way to highlight the (many) problem polygons. I think it is possibly caused by import errors.
Open in WED, goto to faces mode, then select JUST ONE polygon, then keep clicking on "select touching" button until no more selection is being added. You will see this leaves a LOT of unselected polys. This doesnt make sense, because if you hit "select connected" it will select ALL the polys. AND which polys end up not selected varies depending on where the start poly was too. _ _ O.o
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Dynamic Realtime Shadows
[Re: EvilSOB]
#274221
06/26/09 06:19
06/26/09 06:19
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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So maybe build your model again in a different program (if you haven't already done that?) and import again? If you build it in another program in the first place, see if everything's right there...
~"I never let school interfere with my education"~ -Mark Twain
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