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C4 Engine : #270694
06/09/09 11:53
06/09/09 11:53
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Well this engine is prett known by some people, and the author is a great known coder that know a lot about 3D and optimisations.

What is great , the engine have Voxel terrain editor to do caves and all things like Crysis that use a Voxel based terrain.

C4 tutorial Voxel tarrain editor

The engine is really powerfull and have a bunch of great editors :

Shader editor

The shaders editor is great, you can quickly make some new shaders, without no code laugh
Shaders, terrain ,world etc ...
And have some very optimised shadows/lights/shaders and some great particles or special features (like motion blurr).

I plan to make a team and buy it, even if we must dig another time some C++ code frown

Anyone have some experience with it and import of 3D animated models ?
It is possible with Blender ?
And is it's Brushes wordl editor (like BSP) more powerfull easy to use than A7 ?



Last edited by ratchet; 06/09/09 11:55.
Re: C4 Engine : [Re: ratchet] #270696
06/09/09 11:57
06/09/09 11:57
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
it's not a bad engine...

- Support for the Collada scene format, enabling models to be imported from 3D Studio MAX, Maya, XSI, Blender, and other content creation packages.
- Full skeletal hierarchy support for skinned meshes.
- Bump map, parallax map, horizon map, and ambient occlusion channel calculations.
- Texture compression and automatic mipmap generation.

taken from C4 site...



EDIT:
but i dont understand it's scripting part. can someone be so kind and explain a bit how is that working?

Last edited by croman; 06/09/09 11:59.


Ubi bene, ibi Patria.
Re: C4 Engine : [Re: croman] #270721
06/09/09 14:29
06/09/09 14:29
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:
Anyone have some experience with it and import of 3D animated models ?
It is possible with Blender ?
And is it's Brushes wordl editor (like BSP) more powerfull easy to use than A7 ?
...
but i dont understand it's scripting part. can someone be so kind and explain a bit how is that working?


There is a Blender tutorial in the wiki and the C4 book from the Terathon shop also explains how to export from Blender.
More details can be found here:
http://www.terathon.com/wiki/index.php?title=Collada_Plugins

I personally had no problem. I can export directly from Lightwave into Collada and I tried to convert FBX via Autodesk Converter to DAE. Both works fine.


The World editor creates meshes. You can use some brush operations like in WED but actually it creates just textured mesh like any imported Collada geometry. So you can also import complete levels. There is internally no difference between geometry made with the level editor or imported meshes. Shadows, lighting, shaders - everything is the same for all this.

I dont know if you find it more easy to use. The editor has its own concept but you can navigate easily and you can see everything in realtime (shadows, lighting, shader and more).


The scripting is a graphical approach like you can find in the Ureal Engine. It is almost exactly the same:


So it is great for level designers to create all these missions and behaviours. But you should implement the game logic in C++.


Models, Textures and Games from Dexsoft
Re: C4 Engine : [Re: Machinery_Frank] #270769
06/09/09 19:07
06/09/09 19:07
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
There is internally no difference between geometry made with the level editor or imported meshes. Shadows, lighting, shaders - everything is the same for all this.

That's great, caus doing a complex level is lot more easier in a modeler like Blender.

For the C++ , i've read some tutorials, and yes , it's a litlle back to the old days of 3D !!
Pure C++ , not very difficult and you can make your own parent classes for animation or anything else one time , and use/reuse them.
But like their checkpoint tutorial and some others : ther's lot of code to write and i prefer to put lot of time in 3D art than coding.

It's perhaps the way to have some AAA framerate laugh

I don't target making some AAA title or Doom 3 so ... Very powerfull engine , needs some C++ amount of coding , that's not my priority to have lot of power !!

Even if some great new features are coming to the engine, i'll
take it the day i'll have a serious 3D idea and assets !


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