Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 600 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Google O3D #262330
04/23/09 06:23
04/23/09 06:23
Joined: Jul 2007
Posts: 31
D
Dazz Offline OP
Newbie
Dazz  Offline OP
Newbie
D

Joined: Jul 2007
Posts: 31
O3D is an open-source web API for creating rich, interactive 3D applications in the browser. This API is shared at an early stage as part of a conversation with the broader developer community about establishing an open web standard for 3D graphics.

It looks quite impressive. Have a look at this video:



Maybe this is what conitec could use to enable 3dgamestudio in web browsers!


Last edited by Dazz; 04/23/09 06:24.
Re: Google O3D [Re: Dazz] #262333
04/23/09 06:32
04/23/09 06:32
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Wow! And you're right! Maybe Conitec will use it somehow for Gamestudio. smile

Even when OSA Kit can make webgames, Gamestudio should get its own web-plugin.

Last edited by Cowabanga; 04/23/09 06:34.
Re: Google O3D [Re: Cowabanga] #262342
04/23/09 07:14
04/23/09 07:14
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I think it is not easily possible to use O3D as "simply" web player solution. You'd have a lot to do, because you'd need to translate the engine into a javascript version (all code which runs O3D is javascript) - and since that, I don't think that JCL likes to make A7 open source wink

What I could think of is a 3rd party framework in the fashion of Gamestudio, tools to convert MDL's into the O3D format (this would work already if MED could export to Collada) and a WDL parser or WDL->JS converter.

Re: Google O3D [Re: HeelX] #262447
04/23/09 19:03
04/23/09 19:03
Joined: May 2008
Posts: 331
Lithuania, Vilnius
Jaxas Offline
Senior Member
Jaxas  Offline
Senior Member

Joined: May 2008
Posts: 331
Lithuania, Vilnius
i think with the time and GS will have some own web plug-in smile


The smaller the bug, the harder it is to kill.
_________________________________________
Forklift DEMO (3dgs)
Re: Google O3D [Re: Jaxas] #264887
05/08/09 16:17
05/08/09 16:17
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline
Senior Member
Galen  Offline
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
I would love to see a browser plug-in for 3DGS, or some kind of wholesale conversion utility, or whatever can get a 3DGS project working online. The project I've been working on (on and off) for the past 4 years would be *perfect* for use in a Web browser--actually, it would be preferable. Please JCL & Conitec, take note. Given how much easier 3DGS is for creating 3D applications, combining it with Web browser functionality could massively extend the user-base by extending its usefulness.

Re: Google O3D [Re: Galen] #264924
05/08/09 19:51
05/08/09 19:51
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
The only way Gamestudio apps can be used with O3D is a bunch of tools that


  • Convert all models to O3D format
  • Convert the WMB scene to O3D format
  • Convert the program to javascript
  • Shift the usage of Gamestudio specific instruction to the O3D related instructions


Sounds easy but this is a very challenging task. And: everything would be - of course, due to the javascript code execution - open source.

I discovered today that the Torque web player is featuring "InstantAction" technology - which have been implemented for the Unreal and Id engines, too. Maybe Conitec could arrange a similar deal??

http://technology.instantaction.com/
http://www.instantaction.com/

Best regards,
-- Christian

Re: Google O3D [Re: HeelX] #265493
05/12/09 18:50
05/12/09 18:50
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Yeah, I would agree that instant action seems like the better option.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Google O3D [Re: William] #270703
06/09/09 12:37
06/09/09 12:37
Joined: Jul 2008
Posts: 191
M
MDMDFSS Offline
Member
MDMDFSS  Offline
Member
M

Joined: Jul 2008
Posts: 191
That looks good, but I don`t think that that would work on 3dgs...

Re: Google O3D [Re: MDMDFSS] #270707
06/09/09 13:14
06/09/09 13:14
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i find o3d interesting. if o3d turns out to be a success then there for sure will be many open source engines for it.

o3d has no specific formats. you could write loaders for every format you want. there also are very good javascript obfuscators which make the source code useless.

the biggest problem i see is that o3d is just for graphics. what about collision detection, physics and sound? i don't think good solutions for that can be done with pure javascript?


Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1